In this update6
Full notes
Full Lodestar update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- UI and audio
- Balance
- Performance
- Server
Lodestar changes
Explore and discover the secrets of the Lost Planet of Z with new puzzles, resources, monsters, and upgrades for you to discover. We're continuing to fulfill our early access promise of 6 planets with the addition of our 5th planet. We've take you to exploration, wonder, despair, and danger. The Lost Planet of Z will now take you to terror. Part of that is the unknown so we will avoid spoiling too much. Good luck out there captain!
Sight Beyond Sight
Unveil the hidden secrets and areas utilizing a new ability that will change the way your play and have you reevaluate the journey so far.
Major Features:
Planet 5 Launched (boss, monster, resources, upgrades)
New S.B.S. "Truesight" ability
Dozens of new Puzzles, some involving S.B.S., have been added to planets 1-5 with additional upgrades to unlock.
French and Turkish have been added to the games. Thanks to @Sokoul
The building system has been reworked to make it more intuitive and easier to align
New cosmetics are now available to build on the ship. Many are interactable to configure or use. Find one in each planet!
Minor Feature:
Upgrade UI has been significantly improved
HUD UI has been made more slick and sci-fi
Improved progression tracking on analytics
Monsters on planet 4 now have an appropriate cooldown on their fireballs and navigate better
New beacon puzzle type has been added
New invisible wall puzzle type has been added.
Dozens of new Salli lines and additional lore have been added to the game
Lava will no longer be as dark, so you will have more opportunity to survive inside it
Salli will now warn that you don't have the correct equipment to solve certain puzzles.
Lore rewritten to add a new demolitions expert, Zehra.
Planet 3 and 4 have significantly improved visuals.
Water is now more watery.
Environment Shield Visuals improved along with new upgrades.
Improved Subtitle UI significantly.
Performance generally improved in many problematic areas of the game
Hotfixes:
Patch 5.0.3
- Fixed an issue where titanium recipes would not appear in foundries/refineries. - Fixed an issue where one mining upgrade required Tungsten - Fixed an issue where environment shield would constantly active when not on cooldown even when you were not in lava until the game was restarted.
Bugfixes:
Placing buildings should no longer hitch as badly on low-end CPUs
Planet 4 should have increased performance.
It should be much more difficult to accidentally double-trigger a sound crystal
Sound puzzles should no longer repeat the same crystal
Upgrades and Unlocks in multiplayer should no longer disappear on load
Firespitter sounds will not have attenuation
Rock-timed closing puzzles have been adjusted to avoid getting stuck as often
Building should materialize and de-materialize more reliably and correctly in multiplayer
Many strange collision bugs have been fixed. Please keep reporting any you run into via the in-game report feature
Let's get growing quest should now properly complete at each step.
Shiny pop VFX will now play even on last mine.
Planet 1 Boss Lore area should no longer create weird texture stretching on the player
Fixing many areas where localization was not working
Darkened caves will no longer permanently darken a player's game until reloading.
Crabs no longer float in the air and have collision on death
SMG no longer has an infinite firing rate when rapidly clicking
Fixed a bug that would cause Salli to say some of
Source
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