HomeGamesUpdatesPricingMethodology
Steam News29 July 20223y ago

4.1.0 Graphics Upgrade, Combat Adjustments, 100+ Changes

Hi all, we've been releasing regular hotfixes to the game and listing the changes in Discord. We're going to be pushing more of these announcements to Steam as well but this will cover all past hotfix patches.

In this update1

Full notes

Full Lodestar update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes2 additions1 change1 removal
  • Gameplay
  • Performance
  • UI and audio
fixedHi all, we've been releasing regular hotfixes to the game and listing the changes in Discord. We're going to be pushing more of these announcements to Steam as well but this will cover all past hotfix patches. We've broken out what was in hotfixes for those of you who have been following on Discord.
fixedThis patch has over 80 changes! Including visual upgrades, bug fixes, performance, and player requested features/changes. We've fixed a lot of the pain points players have addressed in just two weeks. We'll continue listening to this feedback but you should also expect more content in terms of puzzles and upgrades as well in the next few weeks. Thank you for your early support of Lodestar and hope we can continue to meet and exceed your expectations!
addedFeatures:The main ship visuals have been overhauled. Would love to get feedback on this! - Production UI changed significantly to better help players understand how it works. - Mining ship controls have been reworked. Should control much better. - Sniper now has a zoom. - Lore spots have been adjusted to better reflect the lore. - Visuals of planet 1 have been changed significantly to give it more life and better shadows - Irradiated area on planet 2 now looks more dead and dangerous
addedHotfix Features:Keymapping on nearly everything should now work. If yours are still broken please delete your file found at C:\Users\shaun\AppData\Local\Lodestar\Saved\Config\WindowsNoEditor\Input.ini [replace shaun with your windows user] - New icons for all Plants and None Icon - Shotgun has been reworked. Now should work better at ultra close range. - Biotech UI reworked to make it more clear - Aim Mechanic: Shotgun and SMG can both be aimed (default right click). Aiming reduces bullet spread. We will expand this mechanic to additional weapons. - Bug Reporter: You can now report bugs to us directly in the game! Bug reporter will: - Gather your in-game location - Get your key bindings, configs and logs for Lodestar - Immediately autosave and attach that save to the report (if you are host). NOTE: We will keep the Report-A-Bug channel open if you'd prefer to use it, but the in-game Bug Reporter will give us a lot more information up front to help understand, reproduce, and solve your issue and is the best way to let us know of problems moving forward. The in-game report also directly pings us in Discord! - The music on the ship has been updated! Each level of the ship has a slightly different flavor of the music to help keep things fresh.
removedPerformance:The game should load significantly faster now - Performance on Planet 3 should be comparable to other planets now - Performance in the ship should be much higher - Performance when having many production buildings should be much higher - The game should no longer hitch on mining ores and asteroids. - Looking at the drop prod should not cause as much of an FPS drop.
changedPlayer Feedback Changes:The beginning of the game missions now require much less waiting! - Grappling hook locations have been added to planet 2 to help guide players to boss in a subtle way - Increased Autosave timer to 5 minutes to prevent all autosaves from being overwritten during a crash. - Waypoints on early missions around the ship will now help guide the player. - When the camera gets close to the player they will no turn slightly transparent. - Lots of small UI adjustments - Skipping the intro sequence now is a bit more clear,

Lodestar changes

fixedHi all, we've been releasing regular hotfixes to the game and listing the changes in Discord. We're going to be pushing more of these announcements to Steam as well but this will cover all past hotfix patches. We've broken out what was in hotfixes for those of you who have been following on Discord.
fixedThis patch has over 80 changes! Including visual upgrades, bug fixes, performance, and player requested features/changes. We've fixed a lot of the pain points players have addressed in just two weeks. We'll continue listening to this feedback but you should also expect more content in terms of puzzles and upgrades as well in the next few weeks. Thank you for your early support of Lodestar and hope we can continue to meet and exceed your expectations!
addedThe main ship visuals have been overhauled. Would love to get feedback on this! - Production UI changed significantly to better help players understand how it works. - Mining ship controls have been reworked. Should control much better. - Sniper now has a zoom. - Lore spots have been adjusted to better reflect the lore. - Visuals of planet 1 have been changed significantly to give it more life and better shadows - Irradiated area on planet 2 now looks more dead and dangerous
addedKeymapping on nearly everything should now work. If yours are still broken please delete your file found at C:\Users\shaun\AppData\Local\Lodestar\Saved\Config\WindowsNoEditor\Input.ini [replace shaun with your windows user] - New icons for all Plants and None Icon - Shotgun has been reworked. Now should work better at ultra close range. - Biotech UI reworked to make it more clear - Aim Mechanic: Shotgun and SMG can both be aimed (default right click). Aiming reduces bullet spread. We will expand this mechanic to additional weapons. - Bug Reporter: You can now report bugs to us directly in the game! Bug reporter will: - Gather your in-game location - Get your key bindings, configs and logs for Lodestar - Immediately autosave and attach that save to the report (if you are host). NOTE: We will keep the Report-A-Bug channel open if you'd prefer to use it, but the in-game Bug Reporter will give us a lot more information up front to help understand, reproduce, and solve your issue and is the best way to let us know of problems moving forward. The in-game report also directly pings us in Discord! - The music on the ship has been updated! Each level of the ship has a slightly different flavor of the music to help keep things fresh.
removedThe game should load significantly faster now - Performance on Planet 3 should be comparable to other planets now - Performance in the ship should be much higher - Performance when having many production buildings should be much higher - The game should no longer hitch on mining ores and asteroids. - Looking at the drop prod should not cause as much of an FPS drop.

Hi all, we've been releasing regular hotfixes to the game and listing the changes in Discord. We're going to be pushing more of these announcements to Steam as well but this will cover all past hotfix patches. We've broken out what was in hotfixes for those of you who have been following on Discord.

This patch has over 80 changes! Including visual upgrades, bug fixes, performance, and player requested features/changes. We've fixed a lot of the pain points players have addressed in just two weeks. We'll continue listening to this feedback but you should also expect more content in terms of puzzles and upgrades as well in the next few weeks. Thank you for your early support of Lodestar and hope we can continue to meet and exceed your expectations!

Features:

- The main ship visuals have been overhauled. Would love to get feedback on this! - Production UI changed significantly to better help players understand how it works. - Mining ship controls have been reworked. Should control much better. - Sniper now has a zoom. - Lore spots have been adjusted to better reflect the lore. - Visuals of planet 1 have been changed significantly to give it more life and better shadows - Irradiated area on planet 2 now looks more dead and dangerous

Hotfix Features:

- Keymapping on nearly everything should now work. If yours are still broken please delete your file found at C:\Users\shaun\AppData\Local\Lodestar\Saved\Config\WindowsNoEditor\Input.ini [replace shaun with your windows user] - New icons for all Plants and None Icon - Shotgun has been reworked. Now should work better at ultra close range. - Biotech UI reworked to make it more clear - Aim Mechanic: Shotgun and SMG can both be aimed (default right click). Aiming reduces bullet spread. We will expand this mechanic to additional weapons. - Bug Reporter: You can now report bugs to us directly in the game!

Bug reporter will

- Gather your in-game location - Get your key bindings, configs and logs for Lodestar - Immediately autosave and attach that save to the report (if you are host).

NOTE

We will keep the Report-A-Bug channel open if you'd prefer to use it, but the in-game Bug Reporter will give us a lot more information up front to help understand, reproduce, and solve your issue and is the best way to let us know of problems moving forward. The in-game report also directly pings us in Discord! - The music on the ship has been updated! Each level of the ship has a slightly different flavor of the music to help keep things fresh.

Performance:

- The game should load significantly faster now - Performance on Planet 3 should be comparable to other planets now - Performance in the ship should be much higher - Performance when having many production buildings should be much higher - The game should no longer hitch on mining ores and asteroids. - Looking at the drop prod should not cause as much of an FPS drop.

Player Feedback Changes:

- The beginning of the game missions now require much less waiting! - Grappling hook locations have been added to planet 2 to help guide players to boss in a subtle way - Increased Autosave timer to 5 minutes to prevent all autosaves from being overwritten during a crash. - Waypoints on early missions around the ship will now help guide the player. - When the camera gets close to the player they will no turn slightly transparent. - Lots of small UI adjustments - Skipping the intro sequence now is a bit more clear,

Source

Steam News / 29 July 2022

Open original post

Changelog.gg summarizes and formats this update. How we read updates.