HomeGamesUpdatesPricingMethodology
Steam News25 October 20223y ago

AI Rework, Localization, New Puzzles Patch 4.5.0

Major Features: - Non-boss monster AI reworked. Should be much more dynamic. - They can crawl over more things.

In this update3

Full notes

Full Lodestar update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition1 change0 removals
  • Performance
  • UI and audio
changedMajor Features:Non-boss monster AI reworked. Should be much more dynamic. - They can crawl over more things. - They will now dodge attacks instead of running straight at the player - They will now no longer have health bars until taking damage - They will now patrol and no longer always be in the same spot - Scorpions now explode on death - Portuguese translation should be near complete. Please let us know if you see anything untranslated. - New Puzzles on Planet 2 - Significant performance improvements for those with CPU limitations - Reworked aiming so you'll no longer accidentally shoot at something behind you
addedMinor Features:Signs should be more readable - Many sounds have been improved or added. - Planet 3 has a cool new echo-like sound feature. - More ambience will be seen on planet 1 - Rocks on planets should be more detailed, even on low-end PCs - Asteroids should be more detailed, even on low-end PCs - Swapping weapons now has animations and sounds - Weapons now leave bullet holes and sounds based on the type of object it hits - SMG has had its damage increases, especially when upgraded - A ton of new underwater effects - Bats have a new death effect
fixedBug Fixes:Fixed a problem with worm not properly changing back to invulnerable color - Fixed a hitch that could occur when bombing walls - Reduced (but not completely removed) hitch on loading planets - Smoke should no longer instantly disappear when exiting drop pod. - A bunch of names around the game have been standardized - Fixed a bug that could jam the shotgun and prevent it from firing until weapon swap - Shotgun trails no longer continue after hitting an object - You can no longer shoot the planet 3 boss while being out of range - Tin Ore is now purple on the inside too. - Fixed a problem in MP causing non-hosts being unable to use some features like teleporters

Lodestar changes

changedNon-boss monster AI reworked. Should be much more dynamic. - They can crawl over more things. - They will now dodge attacks instead of running straight at the player - They will now no longer have health bars until taking damage - They will now patrol and no longer always be in the same spot - Scorpions now explode on death - Portuguese translation should be near complete. Please let us know if you see anything untranslated. - New Puzzles on Planet 2 - Significant performance improvements for those with CPU limitations - Reworked aiming so you'll no longer accidentally shoot at something behind you
addedSigns should be more readable - Many sounds have been improved or added. - Planet 3 has a cool new echo-like sound feature. - More ambience will be seen on planet 1 - Rocks on planets should be more detailed, even on low-end PCs - Asteroids should be more detailed, even on low-end PCs - Swapping weapons now has animations and sounds - Weapons now leave bullet holes and sounds based on the type of object it hits - SMG has had its damage increases, especially when upgraded - A ton of new underwater effects - Bats have a new death effect
fixedFixed a problem with worm not properly changing back to invulnerable color - Fixed a hitch that could occur when bombing walls - Reduced (but not completely removed) hitch on loading planets - Smoke should no longer instantly disappear when exiting drop pod. - A bunch of names around the game have been standardized - Fixed a bug that could jam the shotgun and prevent it from firing until weapon swap - Shotgun trails no longer continue after hitting an object - You can no longer shoot the planet 3 boss while being out of range - Tin Ore is now purple on the inside too. - Fixed a problem in MP causing non-hosts being unable to use some features like teleporters

Major Features:

- Non-boss monster AI reworked. Should be much more dynamic. - They can crawl over more things. - They will now dodge attacks instead of running straight at the player - They will now no longer have health bars until taking damage - They will now patrol and no longer always be in the same spot - Scorpions now explode on death - Portuguese translation should be near complete. Please let us know if you see anything untranslated. - New Puzzles on Planet 2 - Significant performance improvements for those with CPU limitations - Reworked aiming so you'll no longer accidentally shoot at something behind you

Minor Features:

- Signs should be more readable - Many sounds have been improved or added. - Planet 3 has a cool new echo-like sound feature. - More ambience will be seen on planet 1 - Rocks on planets should be more detailed, even on low-end PCs - Asteroids should be more detailed, even on low-end PCs - Swapping weapons now has animations and sounds - Weapons now leave bullet holes and sounds based on the type of object it hits - SMG has had its damage increases, especially when upgraded - A ton of new underwater effects - Bats have a new death effect

Bug Fixes:

- Fixed a problem with worm not properly changing back to invulnerable color - Fixed a hitch that could occur when bombing walls - Reduced (but not completely removed) hitch on loading planets - Smoke should no longer instantly disappear when exiting drop pod. - A bunch of names around the game have been standardized - Fixed a bug that could jam the shotgun and prevent it from firing until weapon swap - Shotgun trails no longer continue after hitting an object - You can no longer shoot the planet 3 boss while being out of range - Tin Ore is now purple on the inside too. - Fixed a problem in MP causing non-hosts being unable to use some features like teleporters

Source

Steam News / 25 October 2022

Open original post

Changelog.gg summarizes and formats this update. How we read updates.