In this update1
Full notes
Full Loded Depths update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
Loded Depths changes
Build Summary
Patches:
Fixed - Issue causing enemies to not spawn in the appropriate quantities post-death.
Fixed - Issue with shovel placement indicator de-sync.
General Changes:
Bed Sleep Distance - Enemies now only disturb you if they're within 6 units (roughly 2 game 'tiles') down from 12. This should reduce the headache of having enemies nearby and being unable to set your respawn point.
Item Changes:
Added - New item called Soil, can be processed in the Sluice and obtained by the Shovel.
Added - Mud can now be further processed in the Sluice for a chance of Tin Ore.
Enemy Drop Changes:
Reduced the chance of receiving a 'Nothing' drop.
Tool Changes:
Shovels - Have received additional use cases after some development feedback. They can move wall pieces as well as the original floor pieces. Some materials can be directly put into the Sluice by the Shovel for quicker processing i.e Sand. Shovels cannot 'Break' walls for their materials, this function remains with Pickaxes. Shovel's held material model now updates to whatever material is being held.
Feedback Notes:
Appreciate everyone who tried out the Demo up until this point we had a great Steam Next Fest! I will continue to release updates as I can. Suggestions can be posted to the Discord.
Source
Changelog.gg summarizes and formats this update. How we read updates.
