In this update1
Full notes
Full Loded Depths update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Maps
- UI and audio
- Fixes
Loded Depths changes
Build Version 1.0.3 Summary
Patches:
Fixed - Further refined spawn mechanics of enemies. They should appropriately respect light sources.
Fixed - There were edge cases where treasure would spawn initially as a wooden chest and not as a ancient chest.
Fixed - It was possible to place player made walls inside the terrain.
Fixed - Issue where the rotate key keybind was not appropriately reflecting on HUD.
Fixed - Placing building objects now respect placed objects.
Building Changes:
Added - The ability to freely place objects within the world that are not structures.
Added - The ability to place chests on shelves.
UI Changes:
Added - 'Snap To Grid' toggle for placing objects. This has been keybound to C by default.
Update - Changed headers in Forges to match interact text descriptions.
Feedback Notes:
Appreciate everyone who tried out the Demo up until this point. I will continue to release updates as I can. Suggestions can be posted to the Discord.
Source
Changelog.gg summarizes and formats this update. How we read updates.
