In this update5
Full notes
Full Loded Depths update
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What changed
- Balance
- Gameplay
- UI and audio
Loded Depths changes
Development Version Updates
Greetings once again everyone, I am back with another update with Build 2.0.3.
Station Updates
Added the Stockpile work station, it works solely with the Shovel to remove a few pain points. Allows for the storage of up to a max stack of a given sediment input (i.e. Sand).
The Stockpile also displays its held item. Shovels can place and remove items from the Stockpile just by using the Shovel on the station.
Updated the Crop Plot to use a similar method for displaying what is currently growing within the Crop Plot.
Tool Updates
Updated Shovels to be used with Stockpile stations. Remove items by 'Digging' the Stockpile. Add items by 'Placing' into the Stockpile.
Updated Shovels to be able to manually Add or Remove sediment-based items. This is accomplished by using a sediment-based item on a Shovel. Removal is accomplished by Right-Clicking in the inventory slot holding the Shovel.
Enemy Updates
Added 'Blood' Hit-splats to all enemies for damaged-based visual cues.
Cavern Worms have been given a re-work, with various particle and audio cues to reduce the 'jump-scares' reported by people. Added small delay to attack sequences as well.
Recipe Updates
Revised Research Table recipe to include 1 Small Artifact to craft.
Revised Stockpile recipe to remove Mythril Bars and added Soil.
Revised Window recipes to include Sand.
Thanks for the continued support!
Source
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