Full notes
Full Locomancer update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- UI and audio
- Gameplay
- Compatibility
After two years of saying I wanted to, I've finally gotten around to adding deformable terrain.
Along with the terrain I've implemented flexible track that allows you to more easily built on the new terrain or just make interesting curves you couldn't before. This track can be manipulated by grabbing it by the endpoints and moving them around.
The deformable terrain comes in the form of a new table that once placed can be edited with the new terraforming tool.
When held near a deformable table, editable points will be highlighted within the tools radius.
Pressing and holding the trackpad (or A button on Oculus/WMR) will let you raise and lower the highlighted area.
You can adjust the range and falloff of the selected area with the dials on the end of the Terraformer's prongs. You can also paint this new terrain multiple colors allowing you to create snow topped mountains and green valleys.
In addition to these new flexible features, I've added two new locomotives:
As well as a light control signal block, a double-wide crossing guard, and a little trainarium. Changes:
Added deformable terrain and Terraformer tool
Added flexible track
Added Deco loco
Added Punter loco
Added light control signal block
Added double-wide RR crossing guard
Added bell to RR crossing guard
Stopped bell and horn signal blocks pausing control sequences
Added trainarium
Rearranged locomotive inventory drawer
Known bug: Terraformer sometimes loses ability to terraform (I know, it had one job) Linux build coming soon. https://steamcommunity.com/sharedfiles/filedetails/?id=1430077455
Source
Changelog.gg summarizes and formats this update. How we read updates.
