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Latest Lock 'n Load Tactical Digital: Core Game updates
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- Lock 'n Load Tactical Digital: Core Game
14 Jul 23 Early Access Build
The Bear & the Jackal DLC released - fixed a bug with mandatory helicopter exits where if you activated a unit in the same hex and moved away, you were still able to click the exit helo button even though they are not a…
Announcement1 changeFix - Lock 'n Load Tactical Digital: Core Game
10 Jul 23 Early Access Build
fixed diagonal move cost on the squares map for Day of Heroes; please note that the fixed diagonal hexside terrain cost only applies to new games. - fixed medics to not be allowed to rally/heal non-matching allies. - mu…
Announcement1 changeFixMaps - Lock 'n Load Tactical Digital: Core Game
07 Jun 23 Early Access Build
fixed Assault Movement and Hit & Run to no longer be allowed into a one-hex move that costs more than the adjusted MP. - stuff in preparation for The Bear & the Jackal (shooting for next week). - multiplayer: added all…
Announcement1 changeFixGameplay - Lock 'n Load Tactical Digital: Core Game
30 Jun 23 Early Access Build
fixed the Auto-Rally button improperly showing when a medic was in a hex with a non-healable shaken unit, such as a vehicle. - fixed a bug with LOS going between two hexes with a building on one side only causing it to…
Announcement1 changeFixMaps - Lock 'n Load Tactical Digital: Core Game
26 Jun 23 Early Access Build
multiplayer: fixed a bug with multiple-MP-cost opfire sometimes not triggering properly on the firing player's computer. - Scenario Editor: added SSR Early Hours (Time of Day). - Scenario Editor: added unit setup restri…
Announcement1 changeFix - Lock 'n Load Tactical Digital: Core Game
21 Jun 23 Early Access Build
fixed OFT penalty for vehicle rotation to be +1 instead of +2. - fixed a bug where vehicles with no turrets would not be selectable for opfire in a non-forward direction if they had not yet been selected in the turn. -…
Event1 changeFix - Lock 'n Load Tactical Digital: Core Game
08 Jun 23 Early Access Build
added new feature, Click Confirmation; can be toggled for movement and/or firing on Options->Interface. Makes the selected actions require two clicks to perform, the first click 'grows' the mouse button you clicked as a…
Announcement1 changeUI/audio - Lock 'n Load Tactical Digital: Core Game
15 May 23 Early Access Build
fixed Emplacement counters to be properly not allowed in Building or Huts hexes. - Battle Generator: fixed a bug where the purchase units button could be clicked multiple times, causing duplicate units and other undesir…
Announcement1 changeFix

