Full notes
Full Lock 'n Load Tactical Digital: Core Game update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix0 additions0 changes0 removals
- Fixes
fixedmultiplayer: fixed a bug with multiple-MP-cost opfire sometimes not triggering properly on the firing player's computer. - Scenario Editor: added SSR Early Hours (Time of Day). - Scenario Editor: added unit setup restrictions One Squad+Ground Floor and Adjacent to Enemy. - Scenario Editor: added unit attributes Arrive Assault Move, Controlled By Initiative Winner, and Forward Observer (Dug-In).
Lock 'n Load Tactical Digital: Core Game changes
fixedmultiplayer: fixed a bug with multiple-MP-cost opfire sometimes not triggering properly on the firing player's computer. - Scenario Editor: added SSR Early Hours (Time of Day). - Scenario Editor: added unit setup restrictions One Squad+Ground Floor and Adjacent to Enemy. - Scenario Editor: added unit attributes Arrive Assault Move, Controlled By Initiative Winner, and Forward Observer (Dug-In).
- multiplayerfixed a bug with multiple-MP-cost opfire sometimes not triggering properly on the firing player's computer. - Scenario Editor: added SSR Early Hours (Time of Day). - Scenario Editor: added unit setup restrictions One Squad+Ground Floor and Adjacent to Enemy. - Scenario Editor: added unit attributes Arrive Assault Move, Controlled By Initiative Winner, and Forward Observer (Dug-In).
Source
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