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Latest Lock 'n Load Tactical Digital: Core Game updates
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- Lock 'n Load Tactical Digital: Core Game
05 Dec 23 Early Access Build
fixed a potential AI loop with it trying to use ord-only support weapons (such as PTRS rifle) vs unarmored targets. - claymores no longer allowed to fire into a hex with friendly units in it. - fixed Red Star Stingers t…
Announcement1 changeFixMaps - Lock 'n Load Tactical Digital: Core Game
15 Nov 23 Early Access Build
possible fix for joysticks affecting slider input. - fixed Map 88 not being properly selectable in Battle Generator. - fixed StuG H missing purchase cost.
Announcement1 changeFixMaps - Lock 'n Load Tactical Digital: Core Game
13 Nov 23 Early Access Build
Heroes of Normandy Battlepack 3 DLC released - fixed M2 Bradley IFV not having an ATGM Depletion #. - Scenario Editor: added unit attributes May Fire at Unspotted Units, Mixed Arrival Group OK, Depletion # Override, and…
Announcement1 changeFix - Lock 'n Load Tactical Digital: Core Game
26 Oct 23 Early Access Build
multiplayer: further fixes for counter images going missing on one computer. - Scenario Editor: added scenario attribute Alternating Setup (Random). - Scenario Editor: added SSR No Adjacent Activating Before Turn #. - S…
Announcement1 changeMaps - Lock 'n Load Tactical Digital: Core Game
20 Oct 23 Early Access Build
fixed a crash on Mac when going to the options->interface screen. - fixed mounted units from being able to enter bunkers while still mounted. - added an option to disable the log file (on options->video, for lack of any…
Announcement1 changeFixPerformance - Lock 'n Load Tactical Digital: Core Game
08 Oct 23 Early Access Build
fixed artillery broken by previous build.
Announcement1 changeFix - Lock 'n Load Tactical Digital: Core Game
06 Oct 23 Early Access Build
fixed a bug with unloading passengers from vehicles who were carrying things themselves; sometimes the carried items would not be properly marked to be in the unloading hex. - fixed a bug where the AI could sometimes se…
Announcement1 changeFixMaps - Lock 'n Load Tactical Digital: Core Game
28 Sep 23 Early Access Build
fixed a bug where the AI would move units into helicopter hexes with the intention of entering Melee. - fixed a bug where a unit that does a Close Assault and makes the morale roll but fails the assault roll would only…
Announcement1 changeFixUI/audio - Lock 'n Load Tactical Digital: Core Game
18 Aug 23 Early Access Build
fixed a bug where the AI was not checking stacking limits when placing units upstairs during Setup (really only caused violations in scenarios with specially-restricted limits, like Sniper's Den). - fixed a bug where th…
Event1 changeFix - Lock 'n Load Tactical Digital: Core Game
21 Jul 23 Early Access Build
added text to the message log when a 2 is rolled on an Ordnance Attack to indicate it is an automatic hit. - fixed a bug where a solo Leader sent into a Close Assault while carrying an appropriate weapon would not enter…
Announcement1 changeFixMaps - Lock 'n Load Tactical Digital: Core Game
20 Jul 23 Early Access Build
Sniper's Den: replaced map 16B that went missing in the last build. - Scenario Editor: added ability to use panel maps from different modules; module is set for each map when you select Change Map on the Map Layout scre…
Announcement1 changeMaps - Lock 'n Load Tactical Digital: Core Game
14 Jul 23 Early Access Build 2
fixed a bug with RMB mouse mode not always updating the action buttons when left-clicking to change stacks - Paying the Toll: fixed AI Soviets not bringing on helicopters and AI Mujahideen placing weirdly when its first…
Announcement1 changeFix - Lock 'n Load Tactical Digital: Core Game
14 Jul 23 Early Access Build
The Bear & the Jackal DLC released - fixed a bug with mandatory helicopter exits where if you activated a unit in the same hex and moved away, you were still able to click the exit helo button even though they are not a…
Announcement1 changeFix - Lock 'n Load Tactical Digital: Core Game
10 Jul 23 Early Access Build
fixed diagonal move cost on the squares map for Day of Heroes; please note that the fixed diagonal hexside terrain cost only applies to new games. - fixed medics to not be allowed to rally/heal non-matching allies. - mu…
Announcement1 changeFixMaps - Lock 'n Load Tactical Digital: Core Game
07 Jun 23 Early Access Build
fixed Assault Movement and Hit & Run to no longer be allowed into a one-hex move that costs more than the adjusted MP. - stuff in preparation for The Bear & the Jackal (shooting for next week). - multiplayer: added all…
Announcement1 changeFixGameplay - Lock 'n Load Tactical Digital: Core Game
30 Jun 23 Early Access Build
fixed the Auto-Rally button improperly showing when a medic was in a hex with a non-healable shaken unit, such as a vehicle. - fixed a bug with LOS going between two hexes with a building on one side only causing it to…
Announcement1 changeFixMaps

