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Steam News28 September 20232y ago

28 Sep 23 Early Access Build

fixed a bug where the AI would move units into helicopter hexes with the intention of entering Melee.

Full notes

Full Lock 'n Load Tactical Digital: Core Game update

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What changed

1 fix0 additions0 changes0 removals
  • Fixes
fixedfixed a bug where the AI would move units into helicopter hexes with the intention of entering Melee. - fixed a bug where a unit that does a Close Assault and makes the morale roll but fails the assault roll would only be charged the MP for the move into the vehicle hex, and could try to do it again. - removed 'ding' sound when Chaotic Initiative is rolling a new initiative in the same Ops Phase. - attempted fix for scenarios sometimes not properly loading when not all packs for a module are owned. - Scenario Editor: added special vic hex condition No GO Enemy in LOS and Range and vic hex attribute Indomitability Disable. - Scenario Editor: added initiative option Chaotic w/Leadership. - Scenario Editor: added SSRs Daybreak, Muddy Terrain Bogdown Checks, Dirt Road Bogdown Checks. - Scenario Editor: added unit attributes Special Infantry Bonus, Area Mines (1-2), Indomitable Zone #, and Turn 1 Cannot Fire. - Scenario Editor: added victory conditions No More than X G.O. Squads in Zone and Exit Counters. - Scenario Editor: added hex terrain attribute Slow Exit.

Lock 'n Load Tactical Digital: Core Game changes

fixedfixed a bug where the AI would move units into helicopter hexes with the intention of entering Melee. - fixed a bug where a unit that does a Close Assault and makes the morale roll but fails the assault roll would only be charged the MP for the move into the vehicle hex, and could try to do it again. - removed 'ding' sound when Chaotic Initiative is rolling a new initiative in the same Ops Phase. - attempted fix for scenarios sometimes not properly loading when not all packs for a module are owned. - Scenario Editor: added special vic hex condition No GO Enemy in LOS and Range and vic hex attribute Indomitability Disable. - Scenario Editor: added initiative option Chaotic w/Leadership. - Scenario Editor: added SSRs Daybreak, Muddy Terrain Bogdown Checks, Dirt Road Bogdown Checks. - Scenario Editor: added unit attributes Special Infantry Bonus, Area Mines (1-2), Indomitable Zone #, and Turn 1 Cannot Fire. - Scenario Editor: added victory conditions No More than X G.O. Squads in Zone and Exit Counters. - Scenario Editor: added hex terrain attribute Slow Exit.
  • fixed a bug where the AI would move units into helicopter hexes with the intention of entering Melee. - fixed a bug where a unit that does a Close Assault and makes the morale roll but fails the assault roll would only be charged the MP for the move into the vehicle hex, and could try to do it again. - removed 'ding' sound when Chaotic Initiative is rolling a new initiative in the same Ops Phase. - attempted fix for scenarios sometimes not properly loading when not all packs for a module are owned. - Scenario Editor: added special vic hex condition No GO Enemy in LOS and Range and vic hex attribute Indomitability Disable. - Scenario Editor: added initiative option Chaotic w/Leadership. - Scenario Editor: added SSRs Daybreak, Muddy Terrain Bogdown Checks, Dirt Road Bogdown Checks. - Scenario Editor: added unit attributes Special Infantry Bonus, Area Mines (1-2), Indomitable Zone #, and Turn 1 Cannot Fire. - Scenario Editor: added victory conditions No More than X G.O. Squads in Zone and Exit Counters. - Scenario Editor: added hex terrain attribute Slow Exit.

Source

Steam News / 28 September 2023

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