Full notes
Full Lock 'n Load Tactical Digital: Core Game update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
Lock 'n Load Tactical Digital: Core Game changes
fixed a potential AI loop with it trying to use ord-only support weapons (such as PTRS rifle) vs unarmored targets. - claymores no longer allowed to fire into a hex with friendly units in it. - fixed Red Star Stingers to be properly flagged as an AA weapon (new games only). - multiplayer: fixed a desync bug when claymores were prompted for their attack. - Roosevelt's Butchers: fixed victory text to correctly say the points are for being on map 14, not 16.
Source
Changelog.gg summarizes and formats this update. How we read updates.
