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Steam News5 December 20232y ago

05 Dec 23 Early Access Build

fixed a potential AI loop with it trying to use ord-only support weapons (such as PTRS rifle) vs unarmored targets. - claymores no longer allowed to fire into a hex with friendly units in it.

Full notes

Full Lock 'n Load Tactical Digital: Core Game update

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What changed

1 fix0 additions0 changes0 removals
  • Maps
fixedfixed a potential AI loop with it trying to use ord-only support weapons (such as PTRS rifle) vs unarmored targets. - claymores no longer allowed to fire into a hex with friendly units in it. - fixed Red Star Stingers to be properly flagged as an AA weapon (new games only). - multiplayer: fixed a desync bug when claymores were prompted for their attack. - Roosevelt's Butchers: fixed victory text to correctly say the points are for being on map 14, not 16.

Lock 'n Load Tactical Digital: Core Game changes

fixedfixed a potential AI loop with it trying to use ord-only support weapons (such as PTRS rifle) vs unarmored targets. - claymores no longer allowed to fire into a hex with friendly units in it. - fixed Red Star Stingers to be properly flagged as an AA weapon (new games only). - multiplayer: fixed a desync bug when claymores were prompted for their attack. - Roosevelt's Butchers: fixed victory text to correctly say the points are for being on map 14, not 16.
  • fixed a potential AI loop with it trying to use ord-only support weapons (such as PTRS rifle) vs unarmored targets. - claymores no longer allowed to fire into a hex with friendly units in it. - fixed Red Star Stingers to be properly flagged as an AA weapon (new games only). - multiplayer: fixed a desync bug when claymores were prompted for their attack. - Roosevelt's Butchers: fixed victory text to correctly say the points are for being on map 14, not 16.

Source

Steam News / 5 December 2023

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