HomeGamesUpdatesPricingMethodology
Steam News7 July 20232y ago

07 Jun 23 Early Access Build

fixed Assault Movement and Hit & Run to no longer be allowed into a one-hex move that costs more than the adjusted MP. - stuff in preparation for The Bear & the Jackal (shooting for next week).

Full notes

Full Lock 'n Load Tactical Digital: Core Game update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions0 changes0 removals
  • Gameplay
fixedfixed Assault Movement and Hit & Run to no longer be allowed into a one-hex move that costs more than the adjusted MP. - stuff in preparation for The Bear & the Jackal (shooting for next week). - multiplayer: added all sorts of additional info to the log info for initial connections; if you have trouble inviting an opponent or receiving an invitation, please F3 in the same session so we can check the logs for clues.

Lock 'n Load Tactical Digital: Core Game changes

fixedfixed Assault Movement and Hit & Run to no longer be allowed into a one-hex move that costs more than the adjusted MP. - stuff in preparation for The Bear & the Jackal (shooting for next week). - multiplayer: added all sorts of additional info to the log info for initial connections; if you have trouble inviting an opponent or receiving an invitation, please F3 in the same session so we can check the logs for clues.
  • fixed Assault Movement and Hit & Run to no longer be allowed into a one-hex move that costs more than the adjusted MP. - stuff in preparation for The Bear & the Jackal (shooting for next week). - multiplayer: added all sorts of additional info to the log info for initial connections; if you have trouble inviting an opponent or receiving an invitation, please F3 in the same session so we can check the logs for clues.

Source

Steam News / 7 July 2023

Open original post

Changelog.gg summarizes and formats this update. How we read updates.