Full notes
Full Lock 'n Load Tactical Digital: Core Game update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
Lock 'n Load Tactical Digital: Core Game changes
fixed OFT penalty for vehicle rotation to be +1 instead of +2. - fixed a bug where vehicles with no turrets would not be selectable for opfire in a non-forward direction if they had not yet been selected in the turn. - fixed a bug where units that moved in Assault Move before firing and fired an ordnance weapon would sometimes skip their inherent and/or additional support weapon attacks. - fixed AI to not try to move out of a hex in flames in a direction that would cost too many MP for a Weapon Team with facing to move. - Scenario Editor: added terrain attribute Setup Max 1 Vehicle. - Scenario Editor: added unit attributes Concealed Arrival, Medic Heal, No Passengers, Skill Remove on Turn #. - Scenario Editor: added unit setup restriction Adjacent to MMC. - Scenario Editor: added event effects Roadblock Explosion and Skip Impulse.
Source
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