Full notes
Full Liminal Shroud update
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What changed
- UI and audio
- Balance
Liminal Shroud changes
Noclipping is a part of reality in the backrooms, and is typically how one gets stuck there. However this anomaly can be useful, especially if you've taken the wrong path.
Exploring Liminal Shroud will often give you different paths to take. Some will lead to progress, while others lead you astray. How do you explore a level full of slides that constantly send you deeper?
Navigating a maze of slides can be tricky! But this place won't let you leave... until you figure it out. If you take the wrong path, there should be a way back... even if it's one-way.
Let's take a look at one possible path through this oppressive concrete brutalist environment, and see what noclipping looks like!
Creating these environments is an exercise in feeling out vibes. I often put audio in very early to try to figure out the "character" of the environment and help inform the visuals. Materials are very important for making liminal spaces feel believable, and I've spent some time refining the Glass Block shader.
Remember glass block decor from the 80's/90's? Of course you do - it was tucked away in that dusty corner of your memory.
In this level, I needed to create a way for you to start again from the top. Since there are many slide routes you can take, chances are you'll hit a dead end and have to noclip to the beginning to try a different route. The level will have certain spots where you can do this, and they may not always lead to a second chance!
Source
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