Full notes
Full Liminal Shroud update
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What changed
- Performance
- UI and audio
- Fixes
- Gameplay
Liminal Shroud changes
Hi liminal explorers!
Today we've launched a small 1.1 update to Liminal Shroud that addresses several bugs and improves performance overall. Here's a list of the incoming changes:
Added new music and a few new triggered events in chapter 2
Optimized material complexity, mesh instancing and overall level performance in several areas.
Fixed bug with sitting where if you pressed the jump key, you would fall through the world
Fixed several bugs with effects not triggering correctly at certain times
Optimized overall shadow performance
Reduced file size of the game on disk
These improvements are thanks to feedback from players, so keep sending in your thoughts and experiences, it really makes a difference! Now is the best time to try the new content out if you haven't seen it yet.
Source
Changelog.gg summarizes and formats this update. How we read updates.
