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Steam News24 July 202511mo ago

Another Biggie

Hello folks! It's time for another update. I believe I said I probably won't do the big ones anymore. I guess I was wrong. This is certainly a package with a lot of changes. So lets unpack.

Full notes

Full Liha update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello folks!

What changed

1 fix4 additions7 changes0 removals
  • Gameplay
  • UI and audio
  • Balance
  • Fixes
changedI moved pre-run equipment into the run. Flesh boxes will not drop Mod Bots you can collect. From those you can equip stuff and upgrade ship stats.
changedRandom scavenger encounters have been moved into extra boss rooms that you can visit on purpose. If you dare. The boss will drop parts for their ship, you can unlock this.
changedDeleted weapon jamming and engine failure mechanics.
addedScaled damage numbers (for the looks but also to give a greater meaning to the upgrades taht can be selected in mid-run now)
addedAdded orbiters as equipment
addedReworking Modifier system and new name generator code

Liha changes

changedI moved pre-run equipment into the run. Flesh boxes will not drop Mod Bots you can collect. From those you can equip stuff and upgrade ship stats.
changedRandom scavenger encounters have been moved into extra boss rooms that you can visit on purpose. If you dare. The boss will drop parts for their ship, you can unlock this.
changedDeleted weapon jamming and engine failure mechanics.
addedScaled damage numbers (for the looks but also to give a greater meaning to the upgrades taht can be selected in mid-run now)
addedAdded orbiters as equipment

It's time for another update. I believe I said I probably won't do the big ones anymore. I guess I was wrong. This is certainly a package with a lot of changes. So lets unpack.

Lets start with the core loop changes.

  • I moved pre-run equipment into the run. Flesh boxes will not drop Mod Bots you can collect. From those you can equip stuff and upgrade ship stats.

  • Random scavenger encounters have been moved into extra boss rooms that you can visit on purpose. If you dare. The boss will drop parts for their ship, you can unlock this.

That is a pretty massive change to the core loop, yet again. But one for the better, I do believe. There is still work to do but I'm getting there.

Okay. There is a number of other changes. Lets see what we have here.

  • Deleted weapon jamming and engine failure mechanics.

  • Scaled damage numbers (for the looks but also to give a greater meaning to the upgrades taht can be selected in mid-run now)

  • Added orbiters as equipment

  • Reworking Modifier system and new name generator code

  • Modifiers persist during runs now, of course

  • Weapons can be selected with top-row number keys now

  • Improved on-screen notifications to make you better understand what's going on

  • Buffed the Arc Welder

  • Changed the cockpit colours a little bit

  • Improved minimap colour coding for better readability

  • Invert-Y option now also applied to minimap

  • The damage impact effects in the cockpit now scale with current ship status

  • Fixed AI drifting out of bounds sometimes

Aaaand that is that, for this particular update.

Thanks for sticking around!

Source

Steam News / 24 July 2025

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