HomeGamesUpdatesPricingMethodology
Steam News2 July 20251y ago

The Gun Update 1

Hello folks! It is I, Van Hohlsinn. And I bring you todays update. It comes with 2 new guns that you can find throughout the run and some changes and improvements to the game. Lets take a look!

In this update3

Full notes

Full Liha update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello folks!

What changed

1 fix5 additions16 changes0 removals
  • Gameplay
  • Balance
  • Fixes
addedIt comes with 2 new guns that you can find throughout the run and some changes and improvements to the game.
changedThe new weaponsA gun that can be found in deeper dive levels that will zap its projectiles through multiple enemies and cause damage this way. It is perfect to lighten dense crowds of enemies.
addedThe new weaponsWhich does not mean that I added a person or something. It's another gun. And I kind of made it just for me. Because I can't aim, you see. And with this gun - I don't need to aim.
changedThe new weaponsProjectiles will bounce off walls and hit enemies this way. The damage will increase with each bounce, if you can manage to land hits after multiple bounces!
changedGameplay changesPeristent weapons
changedGameplay changesWeapons will now stay with you in between dive levels.

Liha changes

addedIt comes with 2 new guns that you can find throughout the run and some changes and improvements to the game.
changedA gun that can be found in deeper dive levels that will zap its projectiles through multiple enemies and cause damage this way. It is perfect to lighten dense crowds of enemies.
addedWhich does not mean that I added a person or something. It's another gun. And I kind of made it just for me. Because I can't aim, you see. And with this gun - I don't need to aim.
changedProjectiles will bounce off walls and hit enemies this way. The damage will increase with each bounce, if you can manage to land hits after multiple bounces!
changedPeristent weapons

It is I, Van Hohlsinn. And I bring you todays update.

It comes with 2 new guns that you can find throughout the run and some changes and improvements to the game.

Lets take a look!

The new weapons

The Arc Welder

A gun that can be found in deeper dive levels that will zap its projectiles through multiple enemies and cause damage this way. It is perfect to lighten dense crowds of enemies.

The Boomer

Which does not mean that I added a person or something. It's another gun. And I kind of made it just for me. Because I can't aim, you see. And with this gun - I don't need to aim.

In fact, it is a lot better to shoot anywhere but at the enemy.

Projectiles will bounce off walls and hit enemies this way. The damage will increase with each bounce, if you can manage to land hits after multiple bounces!

Bounced projectiles also will knock back enemies.

Gameplay changes

Peristent weapons

Weapons will now stay with you in between dive levels.

So when entering a deeper level, you don't have to collect all weapons again. Which should make early scavenger encounters a lot more manageable. But it also feels a whole lot less annoying.

Improved Loot drop strats

Some loot items are now locked by dive level.

This mostly pertains to weapons. So you will not find the biggest and baddest weapons early on, you will have to look deeper down for them!

Shield items are now also locked by player health. So they will not drop when you're full health.

Which seems minor but it never felt right to collect shields when you stand to gain nothign from them.

Improvements to Little Clankers Ram ability

The ram ability will now grant speed boost when active. It will deal more damage and it will knock back enemies. Knocked back enemies that hit walls will take damage from the impact.

Visual upgrades have been made as well.

Little things

  • Improved the auto-level code, feels much better now

  • Minimap controls will now adhere to the auto leveling options

  • Moved Little Clankers cockpit around some for a bit more view. Might need some more work yet

  • Added health bars to most things that are shootable

  • Added damage indicators

  • Fixed world gen lagging behind one dive level when sampling for max generation size.

And that concludes todays update!

I hope you enjoy the new stuff. There is more to come, yet!

Cheers!

Source

Steam News / 2 July 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.