Full notes
Full Liha update
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Repeated intro
Hello folks!
What changed
- Performance
- Gameplay
Here's a little patch I felt is quite okay to release right away.
In it, I have updated the Engine in order to make some changes happen that deal with rendering the game. Boring stuff. But the bottom line is, there might be some performance gains in it.
The auto-aim was improved dramatically and now comes as a form of sticky crosshair.
You can use the strength slider to decide how much you want this to be noticable.
Or turn it off, of course.
It makes playing with a controller a lot better though.
Also: Questmarkers. No more rummaging about the place to find what you need.
So here's a quick overview of this random assortment of patch points.
Auto-Aim is now a sticky crosshair instead of the abomination it used to be
Added an epic-level modification that grants invulnerability while a ship ability is active
Added quest markers
Fix steam overlay causing rendering to break fiercely
Improved support units mourning sequence when all their offense squad members are dead
Some performance improvements
Update Unity Version, living on the edge
Source
Changelog.gg summarizes and formats this update. How we read updates.
