In this update3
Full notes
Full Liftlands update
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What changed
- UI and audio
- Gameplay
- Maps
- Balance
- Fixes
Liftlands changes
Hey everyone
So, while we're working on bigger systems like the combat and the overworld, there was still a lot that needed to be rebalanced and improved. Edit: Build 50.5 - Fixed audio not playing in game
Here are the changes for this patch:
NEW
Steam post image START GAME SCREEN - In the new game screen, you'll now be able to select a name, title and customize your banner.
Steam post image RACE DIFFERENCE - The races now have some differences
Steam post image BUILDING INFO - You can now see stats of buildings when selected, and improve upgrade feedback.
Steam post image POWERSS IMPROVEMENTS - powers now change more with upgrades and with better info, they also have better visualization of their area of effect, along with rebalancing.
Steam post image FLINT EFFECT - Flint now has a slight glimmer to make them easier to see.
Steam post image POWER FEEDBACK - Added effect when a power is available again.
Steam post image STEAL PENALTY - enemies now gets negative attitude if you steal from them.
Steam post image FEWER ENEMY CAMPS - Now there will only be 2 enemy villages one a map.
TWEAKS
You can now start a trade even if you dont have the resources yet, the trader will grab them as they are available.
Pressing buy on outposts now connects to the Tradepost and starts a trade.
Tutorial for assigning worker in assignment UI should is now closable.
Enemies at war now eats before they start.
Villagers can now also grab food in the environment if hungry
Level up effect first time looked like you should get a skill point
Tweaked buying camp to be more expensive and use rarer materials
Changed the order of some powers in the skill trees.
Rocks now hold more resources
Followers cost a bit more to create after the first one.
Leveling is slightly slower
Lightning does half damage to Structures
Ritual cost now shows all current inventory / needed.
Rituals start first when all villagers have arrived, not when first villager arrives.
Hide UI button is now F9 instead of 0
Shrank building cost text and icons
Increased hitbox on items Buildings are now draggable from the build menu
Building colliders are now bigger for selection and placement of villagers
The grass item is now prioritized over the plant behind it
Increased the health of walls and buildings
All soldiers now have more health to extend combat a bit.
War ends when all attackers are dead.
Villagers on outposts are no longer selectable in rituals
Fisherman now catch 2 fish
Stones are now guaranteed to spawn
villagers now stop to poop
You now start with 50 Devotion,
FIXES
UI fixes for Widescreen
Villagers pooped during the night and woke up
Berries gift did not have text
Enemies ran home scared sometimes after the war
Assign to building tutorial wouldn't close if the building was selected
Earthquake didn't cause damage to buildings
Objectives weren't saved and loaded properly
Walls health wasn't loaded correctly
Items could get big if you gave them another when they eat
Villagers falling from outpost when they die or get converted did not stop their falling scream.
Audio levels didn't load, only the sliders did
Villagers didn't get unassigned from a ritual when they died
Save broke when villagers left player and incorrectly got assigned randomly to an outpost.
Save broke when a villager died while performing a ritual and became undead (or left player).
Stones don't do damage on deers
Error with changing visuals on followers sometimes.
Xp ritual would give too much XP
Return button didn't work on Skill menu
Fixed focus camera being stuttery
Fixed melee villagers on outposts to not fight enemies on ground
Thanks for playing and let us know if you find any issues or have feedback!
Source
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