HomeGamesUpdatesPricingMethodology
Steam News30 October 20258mo ago

DEMO PATCH #50.4 - BETTER POWERS & RACE DIFFERENCES

Hey everyone So, while we're working on bigger systems like the combat and the overworld, there was still a lot that needed to be rebalanced and improved. Edit: Build 50.

In this update3

Full notes

Full Liftlands update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

22 fixes8 additions12 changes1 removal
  • UI and audio
  • Gameplay
  • Maps
  • Balance
  • Fixes
fixedHey everyoneSo, while we're working on bigger systems like the combat and the overworld, there was still a lot that needed to be rebalanced and improved. Edit: Build 50.5 - Fixed audio not playing in game
addedNEWSteam post image START GAME SCREEN - In the new game screen, you'll now be able to select a name, title and customize your banner.
addedNEWSteam post image RACE DIFFERENCE - The races now have some differences
addedNEWSteam post image BUILDING INFO - You can now see stats of buildings when selected, and improve upgrade feedback.
changedNEWSteam post image POWERSS IMPROVEMENTS - powers now change more with upgrades and with better info, they also have better visualization of their area of effect, along with rebalancing.
addedNEWSteam post image FLINT EFFECT - Flint now has a slight glimmer to make them easier to see.

Liftlands changes

fixedSo, while we're working on bigger systems like the combat and the overworld, there was still a lot that needed to be rebalanced and improved. Edit: Build 50.5 - Fixed audio not playing in game
addedSteam post image START GAME SCREEN - In the new game screen, you'll now be able to select a name, title and customize your banner.
addedSteam post image RACE DIFFERENCE - The races now have some differences
addedSteam post image BUILDING INFO - You can now see stats of buildings when selected, and improve upgrade feedback.
changedSteam post image POWERSS IMPROVEMENTS - powers now change more with upgrades and with better info, they also have better visualization of their area of effect, along with rebalancing.

Hey everyone

So, while we're working on bigger systems like the combat and the overworld, there was still a lot that needed to be rebalanced and improved. Edit: Build 50.5 - Fixed audio not playing in game

Here are the changes for this patch:

NEW

Steam post image START GAME SCREEN - In the new game screen, you'll now be able to select a name, title and customize your banner.

Steam post image RACE DIFFERENCE - The races now have some differences

Steam post image BUILDING INFO - You can now see stats of buildings when selected, and improve upgrade feedback.

Steam post image POWERSS IMPROVEMENTS - powers now change more with upgrades and with better info, they also have better visualization of their area of effect, along with rebalancing.

Steam post image FLINT EFFECT - Flint now has a slight glimmer to make them easier to see.

Steam post image POWER FEEDBACK - Added effect when a power is available again.

Steam post image STEAL PENALTY - enemies now gets negative attitude if you steal from them.

Steam post image FEWER ENEMY CAMPS - Now there will only be 2 enemy villages one a map.

TWEAKS

You can now start a trade even if you dont have the resources yet, the trader will grab them as they are available.

Pressing buy on outposts now connects to the Tradepost and starts a trade.

Tutorial for assigning worker in assignment UI should is now closable.

Enemies at war now eats before they start.

Villagers can now also grab food in the environment if hungry

Level up effect first time looked like you should get a skill point

Tweaked buying camp to be more expensive and use rarer materials

Changed the order of some powers in the skill trees.

Rocks now hold more resources

Followers cost a bit more to create after the first one.

Leveling is slightly slower

Lightning does half damage to Structures

Ritual cost now shows all current inventory / needed.

Rituals start first when all villagers have arrived, not when first villager arrives.

Hide UI button is now F9 instead of 0

Shrank building cost text and icons

Increased hitbox on items Buildings are now draggable from the build menu

Building colliders are now bigger for selection and placement of villagers

The grass item is now prioritized over the plant behind it

Increased the health of walls and buildings

All soldiers now have more health to extend combat a bit.

War ends when all attackers are dead.

Villagers on outposts are no longer selectable in rituals

Fisherman now catch 2 fish

Stones are now guaranteed to spawn

villagers now stop to poop

You now start with 50 Devotion,

FIXES

UI fixes for Widescreen

Villagers pooped during the night and woke up

Berries gift did not have text

Enemies ran home scared sometimes after the war

Assign to building tutorial wouldn't close if the building was selected

Earthquake didn't cause damage to buildings

Objectives weren't saved and loaded properly

Walls health wasn't loaded correctly

Items could get big if you gave them another when they eat

Villagers falling from outpost when they die or get converted did not stop their falling scream.

Audio levels didn't load, only the sliders did

Villagers didn't get unassigned from a ritual when they died

Save broke when villagers left player and incorrectly got assigned randomly to an outpost.

Save broke when a villager died while performing a ritual and became undead (or left player).

Stones don't do damage on deers

Error with changing visuals on followers sometimes.

Xp ritual would give too much XP

Return button didn't work on Skill menu

Fixed focus camera being stuttery

Fixed melee villagers on outposts to not fight enemies on ground

Thanks for playing and let us know if you find any issues or have feedback!

Source

Steam News / 30 October 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.