In this update5
Full notes
Full Liftlands update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Maps
- Balance
- Fixes
- UI and audio
Liftlands changes
Hey everyone
So, before we continue with the next big feature. We decided to add a bunch of quality-of-life stuff and also reworked the saving system.
Here are the changes for this patch:
# NEW
Steam post image NEW SAVING STRUCTURE - Should be more robust and not crash when the whole save file if something fails to save.
Steam post image BANNER FOLLOWER - You can now see when a follower is assigned to a banner or Outpost in the villager list.
Steam post image INFLUENCE NOTIFICATION - now shows as you get an influence point.
Steam post image PRAYER BUBBLE - the bubbles are always visible, and you can hover the bubble to see the prayer.
Steam post image TERRITORY VISUAL - Is now showing as the territories change.
Steam post image CIVILIANS - they now panic during war and run in fear.
Steam post image MOON STAGES - We now have a moon cycle.
Steam post image ENEMY OUTLINES - Enemies now have outlines for easier recognition.
ENEMY ATTACK WARNING - the warning on the side is showed longer shows a timer that counts down to the attack.
POOP PARTICLES - poop now has a particle for visual enhancement.
GRASS SAPLING - now has improved new art.
RITUAL DISTANCE - There's now distance value to followers
ENEMY BUILDINGS - You can now take over enemy buildings once empty.
COST TO RITUALS - There's now a resource cost to rituals but they're much faster perform
# TWEAKS
Villagers now stand on top of outposts.
Improved feedback for trading inventory
Updated Balance for Trading costs and resource values.
Soldiers now patrol the village
The Temple default state is now set to convert enemies instead of villagers.
Followers won't fall over as easily when dropped anymore.
Villagers are not surprised when sleeping anymore.
Various performance Improvements.
Tweaked pacing in the beginning to not have too much impression
Tweaked spawning of environment objects
Enemy undead now die in the morning
# FIXES
Sawmill would bug out on a loaded save.
The enemy altar did not save that it was broken.
Enemies could get scared by the end of their attack
Fixed wrong faces showing in the villager list.
The portrait camera could display multiple villagers and wrong objects.
Faces for villagers could be wrong.
Fixed hunger bubble getting stuck on load.
Ritual on a second altar was not continued on save.
Take outpost Objective was not being completed.
UPCOMING
OVERWORLD Please let us know if you find any issues! Join the Discord and chat with us!
Source
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