In this update5
Full notes
Full Liftlands update
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What changed
- Gameplay
- Balance
- UI and audio
- Maps
- Fixes
Liftlands changes
The new patch is finally live
Hey everyone
So, the improved combat system is finally here, now when you assign villagers to a banner they will line up to make it easier manage them and get better pacing. The same goes for enemies.
Here are the changes for this patch:
NEW
COMBAT SYSTEM - Improved more structured combat (More units coming soon)
STEALING - you now get better notification when stealing stuff
DEERS CLICK - You can now click on deers to damage them
TOOLTIP - There's now a tooltip to hold SHIFT when a tree is selected
QUICK RESOURCE ADDING - When you hold a resource and hold SHIFT, the resource will be added to the building without dropping. making it possible to add the same resource to multiple buildings
FOG OF WAR - The fog is now much more dynamic and responds to followers, you can build braziers and assign villagers to outposts to remove the fog.
BUILDING FEATURE - Some buildings can now only be built on specific spots.
UNIQUE RITUALS - We added a new system to make ritual animations more detailed and unique
NEW GIFTS STRUCTURE - so you'll now have access to all gifts and it's more of a currency where you can get any gift you like.
WORLD MAP - worldmap is now added bit its sthe end of the demo so its more of a teaser.
TWEAKS
Decreased time until war starts by 50%
Wells can now only be built on rivers, and rivers are now blocking other buildings.
Mine now generates both 2 stone and 1 flint, and can only be built on big rocks.
Big rocks are now infinite, but take much longer to drop resources.
More extreme poop animation
Fixed start spawning objects to guarantee sticks and food
Angry face didnt look angry
"Create follower" power now costs 0 devotion to fix soft lock.
FIXES
Could assign enemies to their outpost walls.
Building names in the skill tree were broken
The garden could not be assigned to
Infinite followers spawn when converting outpost with resources
Food type resource appears in the inventory.
Tradepost got locked with a white square resource
Outpost Archer kept shooting at dead villagers.
The enemy wall had incorrect collider.
Unbuilt walls were visualized wrong way
Fixed Screen Edge panning
Upcoming:
More combat units
Source
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