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Steam News19 December 20256mo ago

DEMO PATCH #51 - IMPROVED COMBAT & FOG OF WAR

The new patch is finally live Hey everyone So, the improved combat system is finally here, now when you assign villagers to a banner they will line up to make it easier manage them and get better pacing.

In this update5

Full notes

Full Liftlands update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

11 fixes8 additions4 changes1 removal
  • Gameplay
  • Balance
  • UI and audio
  • Maps
  • Fixes
addedThe new patch is finally live
changedSo, the improved combat system is finally here, now when you assign villagers to a banner they will line up to make it easier manage them and get better pacing. The same goes for enemies.
changedNEWCOMBAT SYSTEM - Improved more structured combat (More units coming soon)
addedNEWDEERS CLICK - You can now click on deers to damage them
changedNEWTOOLTIP - There's now a tooltip to hold SHIFT when a tree is selected
addedNEWQUICK RESOURCE ADDING - When you hold a resource and hold SHIFT, the resource will be added to the building without dropping. making it possible to add the same resource to multiple buildings

Liftlands changes

addedThe new patch is finally live
changedSo, the improved combat system is finally here, now when you assign villagers to a banner they will line up to make it easier manage them and get better pacing. The same goes for enemies.
changedCOMBAT SYSTEM - Improved more structured combat (More units coming soon)
addedDEERS CLICK - You can now click on deers to damage them
changedTOOLTIP - There's now a tooltip to hold SHIFT when a tree is selected

The new patch is finally live

Hey everyone

So, the improved combat system is finally here, now when you assign villagers to a banner they will line up to make it easier manage them and get better pacing. The same goes for enemies.

Here are the changes for this patch:

NEW

  • COMBAT SYSTEM - Improved more structured combat (More units coming soon)

  • STEALING - you now get better notification when stealing stuff

  • DEERS CLICK - You can now click on deers to damage them

  • TOOLTIP - There's now a tooltip to hold SHIFT when a tree is selected

  • QUICK RESOURCE ADDING - When you hold a resource and hold SHIFT, the resource will be added to the building without dropping. making it possible to add the same resource to multiple buildings

  • FOG OF WAR - The fog is now much more dynamic and responds to followers, you can build braziers and assign villagers to outposts to remove the fog.

  • BUILDING FEATURE - Some buildings can now only be built on specific spots.

  • UNIQUE RITUALS - We added a new system to make ritual animations more detailed and unique

  • NEW GIFTS STRUCTURE - so you'll now have access to all gifts and it's more of a currency where you can get any gift you like.

  • WORLD MAP - worldmap is now added bit its sthe end of the demo so its more of a teaser.

TWEAKS

  • Decreased time until war starts by 50%

  • Wells can now only be built on rivers, and rivers are now blocking other buildings.

  • Mine now generates both 2 stone and 1 flint, and can only be built on big rocks.

  • Big rocks are now infinite, but take much longer to drop resources.

  • More extreme poop animation

  • Fixed start spawning objects to guarantee sticks and food

  • Angry face didnt look angry

  • "Create follower" power now costs 0 devotion to fix soft lock.

FIXES

  • Could assign enemies to their outpost walls.

  • Building names in the skill tree were broken

  • The garden could not be assigned to

  • Infinite followers spawn when converting outpost with resources

  • Food type resource appears in the inventory.

  • Tradepost got locked with a white square resource

  • Outpost Archer kept shooting at dead villagers.

  • The enemy wall had incorrect collider.

  • Unbuilt walls were visualized wrong way

  • Fixed Screen Edge panning

Upcoming:

More combat units

Source

Steam News / 19 December 2025

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