In this update4
Full notes
Full Liftlands update
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What changed
- Gameplay
- UI and audio
- Fixes
Liftlands changes
Hey everyone
So, while we're still preparing for the improved combat these are just some quick fixes and tweaks. Here are the changes for this patch:
NEW,
ATTITUDE TRIGGERS - More things will trigger attitude changes for the enemy camps. Like Reviving, throwing resources, healing, etc.
COPY SAVE FILE - Added a copy save file button in the settings for easier access.
MORE OBJECTIVES - added objectives for buildings that unlock in the skill tree
WORLD EDGE - The world is now limited and has a visual edge/end
TWEAKS,
Attitude requirement increases per outpost and camp
Attitude requirement text shows current/needed
Improved temple state buttons
Increased cost of rerolling prayer to 150
made it possible to steal enemy resources
Added Altar Upgrade info for devotion
Decreased distance to the black fog for the camera
enemies only have archers in outposts
Attitude changes is shown on the cursor
Pressing esc now cancels focus camera
Output ritual now cost grass instead of food
Increase range for outpost archers
Lowered the trade value for acorns
FIXES
Fixed Skill tree line being wrongly connected
Fixed population UI overlaying other UI
The stats label in the pause menu wasn't translated
Temple description was covered by stats
Fixed Skill tree return button
Fixed buying vassals now show towards the village population percent
Enemies didn't reflect in the water
Adding characters to a building fast would bug them out.
Gatherers could get stuck on items that are in the free area.
Enemy attitude increased if you dropped items next to them outside of their territory
Temple description is covered by stats
Enemies at outpost didnt always defend
Source
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