Full notes
Full Lifeless update
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Repeated intro
Hello everyone! As you may have noticed, the work on Lifeless has come to a halt lately. There are several reasons for this. First of all, the launch of Lifeless was unfortunately not very successful and it did not sell as many copies as we thought. This means that we could not afford to keep working full force on Lifeless as few employees want to work without pay. Secondly, now with a team of only two people we felt that we would make very slow progress if we kept working on a game like Lifeless with such a big scope. What we have done is created a game called “Super Death Arena” on the foundation of Lifeless with a much smaller scope. Super Death Arena is a horde mode survival game where you fight increasingly larger waves of zombies. Everyone who owns Lifeless will of course have already have received this for free in their Steam library as thanks, and everyone who purchases Lifeless in the future will also get Super Death Arena. The updates, performance tweaks and bug fixes done on Super Death Arena will be able to be transferred to Lifeless in a future patch too, so the work done on Super Death Arena will also have a positive effect on Lifeless in the future. If Super Death Arena is successful we will be able to continue working on Lifeless as well. We have not given up, and we hope you understand the situation from our perspective.
What changed
- Performance
Lifeless changes
Source
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