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Steam News3 June 20251y ago

Lifeless is Going Free-to-Play!

We're excited to announce that Lifeless will soon (as soon as possible) transition from a paid game to completely free-to-play! Why this change?

Full notes

Full Lifeless update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition4 changes1 removal
  • Server
  • Store
  • Gameplay
changedWhy this change? Simply put, we don't financially depend on income from Lifeless and our main priority is growing a vibrant, engaged community around the game. Previously, server costs and operational expenses required the game to have an upfront cost.
removedHowever, with our current singleplayer and co-op model, these server costs are no longer an issue, allowing us to make this transition. By removing the initial purchase barrier, we hope to welcome more players into our world and build something truly special together.
changedTo our early supporters who purchased the game, thank you! We sold a very small, limited amount of copies before going free-to-play, and we're exploring ways to create a small token of our gratitude for your support. While we're still deciding exactly what that will be, know that we deeply appreciate you and are actively working on something special.
changedNaturally, you might wonder if and how we'll monetize Lifeless in the future. To be honest, we're still figuring that out. If we do introduce monetization, we promise it'll be non-intrusive, focusing solely on optional cosmetics or DLC.
changedOur commitment remains clear: gameplay will always come first.
addedWhat happens next? We are currently working on our 0.9.0 release (as well as doing some smaller patches before then), this will be a big update with some really cool new stuff. We don't want to go into too much detail yet, but any updates or teasers will be shared in our Discord.

Lifeless changes

changedWhy this change? Simply put, we don't financially depend on income from Lifeless and our main priority is growing a vibrant, engaged community around the game. Previously, server costs and operational expenses required the game to have an upfront cost.
removedHowever, with our current singleplayer and co-op model, these server costs are no longer an issue, allowing us to make this transition. By removing the initial purchase barrier, we hope to welcome more players into our world and build something truly special together.
changedTo our early supporters who purchased the game, thank you! We sold a very small, limited amount of copies before going free-to-play, and we're exploring ways to create a small token of our gratitude for your support. While we're still deciding exactly what that will be, know that we deeply appreciate you and are actively working on something special.
changedNaturally, you might wonder if and how we'll monetize Lifeless in the future. To be honest, we're still figuring that out. If we do introduce monetization, we promise it'll be non-intrusive, focusing solely on optional cosmetics or DLC.
changedOur commitment remains clear: gameplay will always come first.

We're excited to announce that Lifeless will soon (as soon as possible) transition from a paid game to completely free-to-play!

Why this change? Simply put, we don't financially depend on income from Lifeless and our main priority is growing a vibrant, engaged community around the game. Previously, server costs and operational expenses required the game to have an upfront cost.

However, with our current singleplayer and co-op model, these server costs are no longer an issue, allowing us to make this transition. By removing the initial purchase barrier, we hope to welcome more players into our world and build something truly special together.

To our early supporters who purchased the game, thank you! We sold a very small, limited amount of copies before going free-to-play, and we're exploring ways to create a small token of our gratitude for your support. While we're still deciding exactly what that will be, know that we deeply appreciate you and are actively working on something special.

Naturally, you might wonder if and how we'll monetize Lifeless in the future. To be honest, we're still figuring that out. If we do introduce monetization, we promise it'll be non-intrusive, focusing solely on optional cosmetics or DLC.

Our commitment remains clear: gameplay will always come first.

What happens next? We are currently working on our 0.9.0 release (as well as doing some smaller patches before then), this will be a big update with some really cool new stuff. We don't want to go into too much detail yet, but any updates or teasers will be shared in our Discord.

Thanks for your continued support, and see you out there!

PS! Don't forget to join our discord!

Source

Steam News / 3 June 2025

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