Full notes
Full Lichgate: Tower Survivor update
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What changed
- Gameplay
- UI and audio
- Balance
- Store
- Fixes
UX Improvements
Demo now ends at end of round 40 after all enemies have been defeated
Demo main menu now shows what players can expect from the full version
Improved item synergy highlight to be more noticeable
Improved fast forward visual indication
Item synergy highlight now shows when moving the cursor over Power pact items
On-screen button added for accessing Esc menu
Round counter changed to show total number of rounds
Relevant leaderboards now always show on game over screen regardless of new highscore
Difficulty level now shown in game
Improved button for continuing run in Hell Mode and added tooltip to provide context
Environment now visually changes in Hell Mode
Replaced text with icons for health and barrier UI to prevent overlap with large numbers
Added camera transitions before and after runs
Damage type "None" renamed to "Special"
Balance Changes
General
Reroll base cost reduced from 50 -> 10
Enemy spawns per group changed from 1-4 -> 2-3
Enemy spawn count and base damage reduced to make first few rounds easier
Enemy HP scaling per difficulty gate +2% -> +4%
Enemy damage scaling per difficulty gate +2% -> +0%
Difficulty Gate 3 effect: Enemies have more health -> Less starting gold
Difficulty Gate 5 effect: Enemies attack faster -> More elites spawn
Difficulty Gate 7 effect: Enemy damage +15% -> +10%
Knockback distance is now reduced when enemies have stun resistance
Burn Damage Power Up per rank +10% -> +5%
Static Damage Power Up per rank +10% -> +5%
Corruption Damage Power Up per rank +10% -> +5%
Hel
Hel Strike: Cooldown 1.2s -> 1s
Pentagram: Burn damage +30% -> +20%
Ice Shards: Frost per hit +12% -> +15%
Stone
Stone Strike: Cooldown 1.2s -> 1s
Glacier: Frost per hit +50% -> +60%
Soul
Soul Strike: Cooldown 1.2s -> 1s
Void Orb: Damage 75 -> 100, Corruption +80% -> +75%
Void Beam: Base damage 25 -> 20
Arcane
Arcane Strike: Cooldown 1.2s -> 1s
Energy Siphon: Max Barrier Repair +0.5% -> +0.4%, Max Barrier Repair is now affected by regen decay after round 50
Ice Barrage: Frost per hit +10% -> +12%
Ice Wave: Frost per hit +25% -> +30%
Chrono Slam: Damage 800 -> 700
Relics
- Echo StrikeChance to double crit is now fixed at 50%
Overcharge: Static on Static Damage +20% -> +15%
Void Plague: Corruption spread 25% -> 20%
Bug Fixes
Fixed weapon range preview to work correctly while game is paused
Fixed health and armor upgrades not sorting correctly if purchased in a specific order
Fixed errors caused by reaching round 100
Fixed issue caused by having too many projectiles simultaneously
Fixed damage numbers from continuing to play long after an enemy dies when lots of small attacks stack up
Source
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