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Steam News21 March 20263mo ago

Patch Notes v0.0.850

UX Improvements Demo now ends at end of round 40 after all enemies have been defeated Demo main menu now shows what players can expect from the full version Improved item synergy highlight to be more noticeable Improved

Full notes

Full Lichgate: Tower Survivor update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes3 additions28 changes0 removals
  • Gameplay
  • UI and audio
  • Balance
  • Store
  • Fixes
changedUX ImprovementsImproved item synergy highlight to be more noticeable
changedUX ImprovementsImproved fast forward visual indication
addedUX ImprovementsOn-screen button added for accessing Esc menu
changedUX ImprovementsRound counter changed to show total number of rounds
addedUX ImprovementsRelevant leaderboards now always show on game over screen regardless of new highscore
changedUX ImprovementsImproved button for continuing run in Hell Mode and added tooltip to provide context
Reroll base cost5010Reroll base cost decreased, nerfEnemy spawns per group1-42-3Enemy spawns per group increased, buffEnemy HP scaling per difficulty gate +2%+4%Enemy HP scaling per difficulty gate + increased, buffEnemy damage scaling per difficulty gate +2%+0%Enemy damage scaling per difficulty gate + decreased, nerf

UX Improvements

  • Demo now ends at end of round 40 after all enemies have been defeated

  • Demo main menu now shows what players can expect from the full version

  • Improved item synergy highlight to be more noticeable

  • Improved fast forward visual indication

  • Item synergy highlight now shows when moving the cursor over Power pact items

  • On-screen button added for accessing Esc menu

  • Round counter changed to show total number of rounds

  • Relevant leaderboards now always show on game over screen regardless of new highscore

  • Difficulty level now shown in game

  • Improved button for continuing run in Hell Mode and added tooltip to provide context

  • Environment now visually changes in Hell Mode

  • Replaced text with icons for health and barrier UI to prevent overlap with large numbers

  • Added camera transitions before and after runs

  • Damage type "None" renamed to "Special"

Balance Changes

General

  • Reroll base cost reduced from 50 -> 10

  • Enemy spawns per group changed from 1-4 -> 2-3

  • Enemy spawn count and base damage reduced to make first few rounds easier

  • Enemy HP scaling per difficulty gate +2% -> +4%

  • Enemy damage scaling per difficulty gate +2% -> +0%

  • Difficulty Gate 3 effect: Enemies have more health -> Less starting gold

  • Difficulty Gate 5 effect: Enemies attack faster -> More elites spawn

  • Difficulty Gate 7 effect: Enemy damage +15% -> +10%

  • Knockback distance is now reduced when enemies have stun resistance

  • Burn Damage Power Up per rank +10% -> +5%

  • Static Damage Power Up per rank +10% -> +5%

  • Corruption Damage Power Up per rank +10% -> +5%

Hel

  • Hel Strike: Cooldown 1.2s -> 1s

  • Pentagram: Burn damage +30% -> +20%

  • Ice Shards: Frost per hit +12% -> +15%

Stone

  • Stone Strike: Cooldown 1.2s -> 1s

  • Glacier: Frost per hit +50% -> +60%

Soul

  • Soul Strike: Cooldown 1.2s -> 1s

  • Void Orb: Damage 75 -> 100, Corruption +80% -> +75%

  • Void Beam: Base damage 25 -> 20

Arcane

  • Arcane Strike: Cooldown 1.2s -> 1s

  • Energy Siphon: Max Barrier Repair +0.5% -> +0.4%, Max Barrier Repair is now affected by regen decay after round 50

  • Ice Barrage: Frost per hit +10% -> +12%

  • Ice Wave: Frost per hit +25% -> +30%

  • Chrono Slam: Damage 800 -> 700

Relics

  • Echo StrikeChance to double crit is now fixed at 50%
  • Overcharge: Static on Static Damage +20% -> +15%

  • Void Plague: Corruption spread 25% -> 20%

Bug Fixes

  • Fixed weapon range preview to work correctly while game is paused

  • Fixed health and armor upgrades not sorting correctly if purchased in a specific order

  • Fixed errors caused by reaching round 100

  • Fixed issue caused by having too many projectiles simultaneously

  • Fixed damage numbers from continuing to play long after an enemy dies when lots of small attacks stack up

Source

Steam News / 21 March 2026

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