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Steam News6 June 202626d ago

Patch Notes v1.3.0

This was part of a larger content patch I'm working on, but I decided to carve these changes off so that the time between patches isn't too long.

Full notes

Full Lichgate: Tower Survivor update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes3 additions6 changes2 removals
  • Gameplay
  • Balance
  • Store
  • Fixes
addedThis was part of a larger content patch I'm working on, but I decided to carve these changes off so that the time between patches isn't too long. As a sneak peek for next patch (not included in this one): there are 11 new relics and 12 new upgrades to look forward to, in addition to some more new weapons as well.
changedNew WeaponsThere are now basic tier weapons of every combination of damage type + attack type in the game now. This should help with the early game of achievement hunting.
addedBalance ChangesAdded some base stats to certain relics so that you can still get use out of them if acquired before purchasing relevant upgrades. Also applied a fairly significant nerf to some relics that were overperforming with runaway power scaling (Overcharge, Void Plague, & Harvester).
addedBalance ChangesAll healing effects (such as Harvester relic) now have Hell Mode regen effectiveness reduction applied
changedBalance ChangesBurning Thorns: Thorns +0 -> +100, Burn damage +0% -> +25%, Thorns damage as Burn +15% -> +20%
changedBalance ChangesRapid Barrier: Max Barrier +0 -> +2000
Burning Thorns: Thorns +0+100Burning Thorns: Thorns + increased, buffBurning Thorns: Thorns +0 -> +100, Burn damage +0%+25%Burning Thorns: Thorns +0 -> +100, Burn damage + increased, buffThorns +0 -> +100, Burn damage +0% -> +25%, Thorns damage as Burn +15%+20%Thorns +0 -> +100, Burn damage +0% -> +25%, Thorns damage as Burn + increased, buffRapid Barrier: Max Barrier +0+2000Rapid Barrier: Max Barrier + increased, buff

This was part of a larger content patch I'm working on, but I decided to carve these changes off so that the time between patches isn't too long. As a sneak peek for next patch (not included in this one): there are 11 new relics and 12 new upgrades to look forward to, in addition to some more new weapons as well.

New Weapons

There are now basic tier weapons of every combination of damage type + attack type in the game now. This should help with the early game of achievement hunting.

  • Hel Scattershot (Multistrike)

  • Hel Glaive (Bounce)

  • Hel Blast (Splash)

  • Hel Lance (Wave)

  • Hel Miasma (Zone)

  • Stone Scattershot (Multistrike)

  • Stone Glaive (Bounce)

  • Stone Blast (Splash)

  • Stone Lance (Wave)

  • Stone Miasma (Zone)

  • Soul Scattershot (Multistrike)

  • Soul Glaive (Bounce)

  • Soul Blast (Splash)

  • Soul Lance (Wave)

  • Soul Miasma (Zone)

  • Arcane Scattershot (Multistrike)

  • Arcane Glaive (Bounce)

  • Arcane Blast (Splash)

  • Arcane Lance (Wave)

  • Arcane Miasma (Zone)

Balance Changes

Added some base stats to certain relics so that you can still get use out of them if acquired before purchasing relevant upgrades. Also applied a fairly significant nerf to some relics that were overperforming with runaway power scaling (Overcharge, Void Plague, & Harvester).

  • All healing effects (such as Harvester relic) now have Hell Mode regen effectiveness reduction applied

  • Burning Thorns: Thorns +0 -> +100, Burn damage +0% -> +25%, Thorns damage as Burn +15% -> +20%

  • Rapid Barrier: Max Barrier +0 -> +2000

  • Unstable Barrier: Max Barrier +0 -> +2000

  • Void Plague: No longer benefits from bonus Corruption Damage, Corruption Spread +20% -> +30%

  • Overcharge: No longer benefits from bonus Static Damage

UX Changes

  • Relics will no longer appear for the rest of the run on Power pact when rerolled

  • Relics and Weapons in the Codex are now sorted alphabetically by name within the same tier

  • Icons for Glacier and Voidstone updated to better fit color scheme of Stone weapons

  • Burning Touch icon updated

Bug Fixes

  • Fixed a bug that caused fast forward to appear active on first run when it wasn't actually on

  • Corruption Damage bonuses are now calculated correctly

  • Static Damage bonuses are now calculated correctly

  • Fixed an issue causing Unstable Barrier VFX to not appear on first use

  • Fixed an issue causing Power Up menu to auto scroll when using mouse if a game controller was previously used

Source

Steam News / 6 June 2026

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