In this update8
Full notes
Full Lichgate: Tower Survivor update
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What changed
- Gameplay
- UI and audio
- Balance
- Fixes
Lichgate: Tower Survivor changes
Gameplay Changes
Standard mode now has a limit of 8 unique weapons each run
UX Improvements
Pacts can now be selected using shopping hotkeys (Q, W, E for selection and V for reroll)
Moved attack type descriptions into SHIFT tooltips to make main item descriptions more concise
Added shadow to revive icon to make it easier to see
Increased final boss size and disabled boss health bar
Improved some tooltips for better comprehension
Balance Changes
General
Enemy damage per difficulty Gate 0% -> +1%
XP bonus per difficulty Gate +25% -> +15%
All stat gem bonuses per rank +5% -> +4%
Weapons
Fire Starter: Range Medium -> Long
Wither: Range Medium -> Short
Chain Lightning: Static +5% -> +8%
Upgrades
Basic Armor: Flat damage reduction 3 -> 2
Advanced Armor: Flat damage reduction 9 -> 6
Perfected Fortifications: Damage per 1k HP +0.2% -> 0.1%
Static Finesse: Static Damage +25% -> +15%
Static Expertise: Static Damage +50% -> +30%
Relics
Burning Thorns: Burn damage +20% -> +15%
Unstable Barrier: Max Barrier as damage 20% -> 25%
Wildfire: Spread Burn 100% -> 80%
Bug Fixes
Fixed hotkey hints to update when keyboard layout changes
Fixed Unstable Barrier and Concussive relics to benefit from various damage multipliers
Fixed Thorns, Unstable Barrier, and Concussive to be affected by hell mode damage decay
Fixed relic inventory UI to scale correctly
Source
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