Full notes
Full Lichgate: Tower Survivor update
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What changed
- Store
- Balance
- Gameplay
- UI and audio
Gameplay Changes
Can now purchase items and rerolls while the game is paused
Burn damage no longer removes frost stacks
Frostfire Relic now does increased damage vs enemies with Frost
Shop reroll now has a very small cooldown (100ms) to prevent accidental double purchase with sensitive input devices
Bug Fixes
Fixed Ward relics to apply damage bonus to Thorns damage
Settings menus should always start with the scrollbar at the top now
Fixed incorrect Xbox controller glyph for B button
Balance Changes
General
Basic Strike weapon attack cooldown 1.3s -> 1.2s
Regen modifier after round 50 adjusted from (50% - 1% per round) to (100% - 2% per round)
Stat Gem Bonus Thorns: +5% per rank -> +10% per rank
Difficulty Six enemy CC resistance +25% -> +50%
Difficulty levels now add an additional +2% enemy HP and damage per level in addition to existing effects
Hel Weapons
Pentagram: Damage 15 -> 8
Fire Starter: Damage 35 -> 50
Fire Nova: Damage 20 -> 25
Stone Weapons
Voidstone: Damage 60 -> 50
Void Orb: Damage 50 -> 75
Glacier: Damage 300 -> 400
Fissure: Damage 70 -> 80
- TrebuchetDamage increased by Max HP +1% -> +2%
Soul Weapons
Voidscatter: Damage 40 -> 45
Wither: Damage 45 -> 35
Storm Wraith: Static +20% -> +15%
Arcane Weapons
Chain Lightning: Damage 50 -> 55
Energy Siphon: Barrier repair on hit +50 -> 0.5% Max Barrier
Flame Spitter: Damage 10 -> 20
Ice Wave: Damage 200 -> 175
Chrono Slam: Damage 600 -> 800
Relics
Blood Barrier: Health To Barrier Conversion 200% -> 240%
Energy Transmutation: Barrier To Health Conversion 50% -> 60%
Wrath of Midas: Damage per 1K Gold: 2% -> 4%
Void Plague: Corruption Spread +20% -> +25%
Last Stand: Damage per 1K Broken Barrier +2.5% -> +3%
Upgrades
Advanced Regeneration: HP Regen +80 -> +100
Perfected Regeneration: HP Regen +0 -> +300
Advanced Fortifications: Max HP +2500 -> +3000
Perfected Fortifications: Max HP +0 -> +7500, Max HP +20% -> +15%, Damage per 1K Max HP +0.5% -> +0.2%
Advanced Barrier: Max Barrier +5000 -> +6000
Perfected Barrier: Max Barrier +0 -> +15000, +20% -> +15%
Basic Armor: Flat Damage Reduction +2 -> +3
Advanced Armor: Flat Damage Reduction +8 -> +9
Crit Expertise: Crit Rate +80% -> +120%
Crit Mastery: Crit Rate +0% -> +200%, Crit Multiplier +25% -> +10%
Stun Expertise: Stun Duration +10% -> +20%
Single Target Expertise: Single Target Damage +30% -> +40%, Crit Damage +0% -> +10%
Wave Expertise: Wave Damage +30% -> 50%
Zone Expertise: Zone Size +10% -> +25%
Hel Expertise: Hel Damage +40% -> 60%
Hel Mastery: Hel Damage +80% -> 125%, Damage vs Undead +20% -> +25%
Stone Expertise: Stone Damage +40% -> 60%
Stone Mastery: Stone Damage +80% -> 125%, Damage vs Creatures +20% -> +25%
Soul Expertise: Soul Damage +40% -> 60%
Soul Mastery: Soul Damage +80% -> 125%, Damage vs Spirits +20% -> +25%
Arcane Expertise: Arcane Damage +40% -> 60%
Arcane Mastery: Arcane Damage +80% -> 125%, Damage vs Demons +20% -> +25%
Basic Thorns: Thorns +50 -> +30
Improved Thorns: Thorns +50 -> +30, Thorns Per Round +10 -> +5
Advanced Thorns: Thorns +250 -> +200, Thorns +5% -> Thorns +10%
Perfected Thorns: Thorns +500 -> +600, Thorns +20% -> Thorns +30%
Source
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