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Steam News6 June 20251y ago

Library of Meialia Demo Update

It’s Mid-Autumn Day! A festival popular amongst humans——widely celebrated by eating moon cake. Today I would love to invite all our friends to have a taste of it.

Full notes

Full Library of Meialia update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes8 additions9 changes1 removal
  • Gameplay
  • Maps
  • UI and audio
  • Balance
  • Fixes
  • Performance
addedIt’s Mid-Autumn Day! A festival popular amongst humans——widely celebrated by eating moon cake. Today I would love to invite all our friends to have a taste of it. Whether you’ve had real mooncakes today or not, come taste our brand-new experimental delicacy inside the Library.
addedNew
addedA brand-new map generation pipeline is now enabled, supporting sparser, more “wild” layouts and true maze variants.
addedA bunch of new functional rooms—what do they do? Go find out!
addedNew room formats: added multiple room and corridor layouts (e.g., 2x2, 2x1, Hall 4x2_3, etc.).
addedAdded a short pre-death animation.

Library of Meialia changes

addedIt’s Mid-Autumn Day! A festival popular amongst humans——widely celebrated by eating moon cake. Today I would love to invite all our friends to have a taste of it. Whether you’ve had real mooncakes today or not, come taste our brand-new experimental delicacy inside the Library.
addedNew
addedA brand-new map generation pipeline is now enabled, supporting sparser, more “wild” layouts and true maze variants.
addedA bunch of new functional rooms—what do they do? Go find out!
addedNew room formats: added multiple room and corridor layouts (e.g., 2x2, 2x1, Hall 4x2_3, etc.).

It’s Mid-Autumn Day! A festival popular amongst humans——widely celebrated by eating moon cake. Today I would love to invite all our friends to have a taste of it. Whether you’ve had real mooncakes today or not, come taste our brand-new experimental delicacy inside the Library.

New

  • A brand-new map generation pipeline is now enabled, supporting sparser, more “wild” layouts and true maze variants.

  • A bunch of new functional rooms—what do they do? Go find out!

  • New room formatsadded multiple room and corridor layouts (e.g., 2x2, 2x1, Hall 4x2_3, etc.).
  • Special Skill: Space Element — Veil in the Mirror.

  • Special Skill: ? - Flash of Brilliance.

Changes

  • Added a short pre-death animation.

  • Map generation tuning:

  • Greatly reduced cases where some rooms left “doorless hallway” spaces.

  • Lowered overall fill ratio so maze vs. normal floors have more controllable density.

  • Experimentally removed some “connector rooms” to improve gameplay pacing.

  • Hidden the reserved spaces for “secret rooms” to avoid misleading players.

  • Blessings:

  • Increased the number of choices for blessings; added prefixes to distinguish them.

  • Batch-updated blessing descriptions and values; cleaned up inconsistencies.

  • Adjusted effects for several blessings.

  • UI:

  • Health bar now shows tick marks every 200 and accurately reflects your Max HP.

  • Stamina bar now shows tick marks every 20 and reflects your Max Stamina.

  • Defeating any boss now grants a Max HP bonus.

  • Broad numeric tuning across many skills.

  • Major reworks to several skills:

  • Gust Missile

  • Grav Bomb

  • Gravity Grenade

  • Icicle Boulder

  • Spirit Warrior

  • Brick

  • Flame Mine

  • Updated how we describe area and duration: exact values are now only shown in the Great Pictorial Guide of the Grand Library of Meialia.

  • Nerfed the Light element’s elemental effect.

Fixes

  • Fixed mismatches between many skill descriptions and their actual behavior.

  • Fixed certain equipment that would basically never appear.

  • Fixed several issues to prevent level/resource parsing exceptions.

  • Fixed abnormal particle collision behavior under specific explosions/VFX.

  • Fixed an issue where some explosions could shove all entities—including the player—out of the way.

  • Fixed stuttering caused by Crushing Claw.

  • Skill counter/registryfixed some skills not registering correctly for stats/triggers.

Other

  • If you continue to experience performance issues, please contact us via Discord, Bilibili, or email (library.of.meialia@gmail.com). Please include your computer hardware information and game logs if possible:

%USERPROFILE%\\AppData\\LocalLow\\Minerva Game Studio\\Library of Meialia\\Player.log

Source

Steam News / 6 June 2025

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