Full notes
Full Library of Meialia update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Store
- Events
- Maps
- UI and audio
Library of Meialia changes
New
Game end screen and settlement information added.
When your health runs out, two characters will point their fingers and comment at you. Try not to get too annoyed.
New shop refresh feature (Cham's shop only).
Added new equipment: Elemental Echo Emitter, Arena Commemorative Coin, Singular Watch, Soul Talisman, Exploding Dust, etc.
New combat rooms.
New interactable objects inside rooms.
Changes
Introduced Dynamic Damage Reduction:
All bosses will gain some damage reduction if they take high damage in a short period of time.
True damage is unaffected by dynamic damage reduction.
Some special rooms will no longer appear on the first floor.
Unbinder for example.
"Defense" has been renamed to “Guard” across the game.
Camera now moves smoothly between rooms.
Camera now instantly switches to the post-teleport viewpoint.
Summons (e.g., Rhombear, Crushing Claws) will now follow the player when teleporting.
The timer for Tranquil Lake is now easier to read.
Added a warning when loading a save from an incompatible version.
Heart of Earth moved from a passive skill to equipment:
Passive skills no longer have status information; Heart of Earth will now retain its HP bonus even if unequipped and re-equipped.
Adjusted some equipment effects.
Aethium Dialyzer now grants a shield instead of healing.
Reduced the healing effect of Not-That-Urgent Bandage.
Light element texts are now more legible.
On higher difficulties, the base drop rate for Healing Shards is no longer zero, and the drop rate from Blessings is reduced.
Greatly increased Avgium drop rate on higher difficulties.
Any mob now has a small chance to drop an elemental orb matching their elements.
Added room clear rewards — now magic books and equipment can be dropped.
Removed (Experimental - Melee Combo Bonus: each time a spell is cast, it grants the same damage multiplier and is then cleared.)
- Developer ModeCan be enabled in settings to access console and other functions.
(Experimental) Disabled carrying duplicate equipment (gamerule enableEquipmentDuplication).
(Experimental) Ues legacy map generation parameters (gamerule useLegacyLayout).
Fixes
Fixed stacking and closing order issues for some UI windows.
Blessing status window now closes before exiting the inventory.
Fixed missing death effects for some entities.
Fixed leftover lava in Amir's room.
Attempted fix for crashes caused by Laveel.
Fixed an issue where swapping two books in the inventory could cause one book’s passive skill to disappear.
Other
If you continue to experience performance issues, please contact us via Discord, Bilibili, or email (library.of.meialia@gmail.com). Please include your computer hardware information and game logs if possible:
%USERPROFILE%\\AppData\\LocalLow\\Minerva Game Studio\\Library of Meialia\\Player.log
Source
Changelog.gg summarizes and formats this update. How we read updates.
