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Steam News2 December 20223y ago

V0.94 - Pet the dog!

It's friday evening this time, as we spend a bit more time on a very important new feature; you can now pet Naut the dog!

Full notes

Full Leviathan's Sword update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes6 additions2 changes4 removals
  • Gameplay
  • Events
  • Performance
  • Balance
  • UI and audio
  • Fixes
addedIt's friday evening this time, as we spend a bit more time on a very important new feature; you can now pet Naut the dog! Most of the other changes focus on fixing some issues that came up from the previous patch, as it added/changed quite a bit of things. However, some new stuff has been added as well, like 2 brand new achievements and a new sceneobject! Lets get right into it;
addedChangelogWhen you have Naut the dog as a helper, you can now pet him outside of combat. He deserves it!
addedChangelog2 new achievements for you to get! Doing the Gauntlet flawless, and beating a boss flawless. Good luck!
addedChangelogA new 3x3 sceneobject! Currently only added to a single room pattern for testing, but we'll see more of this one! It's a table with junk. Nothing more, nothing less.
removedChangelogGauntlet room bullets now take iFrames into account, no longer combo-ing you out of rewards.
changedChangelogGauntlet's reward shop is now based on your performance. Both the item count and the pools are based on how well you did!

Leviathan's Sword changes

addedIt's friday evening this time, as we spend a bit more time on a very important new feature; you can now pet Naut the dog! Most of the other changes focus on fixing some issues that came up from the previous patch, as it added/changed quite a bit of things. However, some new stuff has been added as well, like 2 brand new achievements and a new sceneobject! Lets get right into it;
addedWhen you have Naut the dog as a helper, you can now pet him outside of combat. He deserves it!
added2 new achievements for you to get! Doing the Gauntlet flawless, and beating a boss flawless. Good luck!
addedA new 3x3 sceneobject! Currently only added to a single room pattern for testing, but we'll see more of this one! It's a table with junk. Nothing more, nothing less.
removedGauntlet room bullets now take iFrames into account, no longer combo-ing you out of rewards.

It's friday evening this time, as we spend a bit more time on a very important new feature; you can now pet Naut the dog! Most of the other changes focus on fixing some issues that came up from the previous patch, as it added/changed quite a bit of things. However, some new stuff has been added as well, like 2 brand new achievements and a new sceneobject! Lets get right into it;

Changelog

  1. When you have Naut the dog as a helper, you can now pet him outside of combat. He deserves it!

  2. 2 new achievements for you to get! Doing the Gauntlet flawless, and beating a boss flawless. Good luck!

  3. A new 3x3 sceneobject! Currently only added to a single room pattern for testing, but we'll see more of this one! It's a table with junk. Nothing more, nothing less.

  4. Gauntlet room bullets now take iFrames into account, no longer combo-ing you out of rewards.

  5. Gauntlet's reward shop is now based on your performance. Both the item count and the pools are based on how well you did!

  6. Gauntlet room is no longer guaranteed, but has a 25% chance of spawning. This was added for testing, but wasn't meant to go into the final builds.

  7. The guardian birdy item no longer blocks player shots. Not very helpful, was it?

  8. Room pattern enemy spawn locations are now filled in the correct order, instead of random.

  9. Tutorial doors no longer show the door icons. It's a single hallway, you can find the way forward.

  10. Fixed some UI overlays not blocking the pause button, causing menu stacking.

  11. Fixed the logbook/settings-book sprites scaling incorrectly with resolution other than 800x600. (what is this, 1990?)

  12. Settings advanced page had some odd navigation with controllers. We pirates like our navigation to be better than that!

  13. When closing the remap window, you are now returned to the advanced page, where you left off.

  14. Closing the remap window no longer gets you stuck when doing half of it with a controller.

  15. The Harbour/HUB area had some strange roof clipping and z-fighting. Well, I fought back and retiled it.

  16. Changed the background for the extra gems you get with certain items, so it better fits with the new card sprites.

Source

Steam News / 2 December 2022

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