Full notes
Full Leviathan's Sword update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
- Performance
Leviathan's Sword changes
Another batch of fixes based on your feedback! After this we stop postponing V0.100 and finally add the tipple digits!
Blackbeards gun item now takes bomb enhancements into account, and increased damage
Card User item can no longer be used without a card
The stat boosting active items (grog/beer/rum) now use the same time logic as the cards, making it more consistent and bug-proof
The enter text for the deck now displays the game mode when doing endless mode
Another fix for the purple heart calculations for Lifeless, as it still wasn't working correctly after the last fix.
Fixed keys/coins not showing up in normal mode after playing endless mode
Decreased PointBlank item travel distance to make it a bit more balanced
Fixed oil ground settings the player on fire
Purple heart items can no longer be sold to the seller npc if you do not have the purple hearts to lose, preventing a free-money glitch
Added new Rich Presence lines for Steam to show everyone you're playing endless mode, and your current wave!
Fixed Rich Presence not showing the co-op setting while in the harbour
Added a small tween for the character info overlay in the harbour area
Fixed a big overhead issue with the interactable objects, so fps should be better when nearby an interactable
Source
Changelog.gg summarizes and formats this update. How we read updates.
