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Steam News9 February 20242y ago

V0.100 Fixes & Improvements. The big 100!

It's been a while, but we're finally back with another batch of fixes! Bit of a smaller list this time while we work on some of the bigger points, so stay tuned!

Full notes

Full Leviathan's Sword update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes1 addition3 changes2 removals
  • Gameplay
  • Maps
  • Fixes
  • UI and audio
  • Events
changedIt's been a while, but we're finally back with another batch of fixes! Bit of a smaller list this time while we work on some of the bigger points, so stay tuned!
changedSlightly increased the firerate of early game type enemies.
removedReworked the camera-mouse-look behaviour. It's now working right when looking left, a lot smoother & no longer wobbels when you have the map open on screen.
fixedFixed One of each card & Barrel of Gunpowder to now drop the correct amount of items.
fixedFixed the caged NPC from staying on the ship after you reload a run save where you freed him already.
addedAdded percentage values next to the sound sliders so you can have them all at the same volume!

Leviathan's Sword changes

changedIt's been a while, but we're finally back with another batch of fixes! Bit of a smaller list this time while we work on some of the bigger points, so stay tuned!
changedSlightly increased the firerate of early game type enemies.
removedReworked the camera-mouse-look behaviour. It's now working right when looking left, a lot smoother & no longer wobbels when you have the map open on screen.
fixedFixed One of each card & Barrel of Gunpowder to now drop the correct amount of items.
fixedFixed the caged NPC from staying on the ship after you reload a run save where you freed him already.

It's been a while, but we're finally back with another batch of fixes! Bit of a smaller list this time while we work on some of the bigger points, so stay tuned!

  • Slightly increased the firerate of early game type enemies.

  • Reworked the camera-mouse-look behaviour. It's now working right when looking left, a lot smoother & no longer wobbels when you have the map open on screen.

  • Fixed One of each card & Barrel of Gunpowder to now drop the correct amount of items.

  • Fixed the caged NPC from staying on the ship after you reload a run save where you freed him already.

  • Added percentage values next to the sound sliders so you can have them all at the same volume!

  • Reworked the daily challenge time library so it works more reliably.

  • Overlay text for nearby triggers now works correctly again, instead of closing immediately.

  • No longer soft-lock the player when tapping out of the game while certain UI element are active.

Source

Steam News / 9 February 2024

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