Full notes
Full Legends of Azamar update
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Repeated intro
Hello everyone, Gronkins here with patch 0.0.7 for the demo of Legends of Azamar! This patch includes some new weapons, weapon implicits, some attack speed nerfs and general fixes and improvements. With that said, let’s get into the patch notes!
What changed
- Balance
- Gameplay
- UI and audio
- Fixes
Legends of Azamar changes
Items
Axes, a new type of one-handed melee weapon, can now be found. Axes roll all the same modifiers as one-handed swords, but also implicitly have a chance to inflict bleeding with Hits
New tiers of Warhammers can now be found, so they now match Greatswords
Weapon Attack Speed
I felt like the base attack speed of all weapons was too fast. The issue was that it was limiting the design space for attack speed modifiers and faster weapons in the future (such as Daggers with the upcoming Rogue class), so the base attack speed of all weapons has been reduced by roughly 10-12%. To compensate, the minimum damage of all weapons has been slightly increased, so on average, damage should be more consistent. Additionally, all weapons can now spawn with implicit modifiers. Lastly, the commitment time of attacks has been slightly reduced (this is a buff)
Existing weapons are not affected by the numerical changes
Weapon Implicits
Weapons can now spawn with implicit modifiers, separate from the randomly generated modifiers on items. Swords grant increased Accuracy Rating, Maces grant a chance to double Stun Build Up with Hits, and Axes grant a chance to inflict Bleeding
Stun
I wanted stuns to feel more impactful for players and make stuns easier to inflict on non-boss enemies, so a new stat has been added that provides a chance to double Stun Build Up with a damaging Hit. This modifier can be found on The Anvil tree and as an implicit on Maces
Passive Skill Tree
Heavy Hitter (Second Row on The Anvil tree)
No longer grants increased Stun Build Up per rank
Heavy Hitter now grants 3% chance to Double Stun Build Up per rank
Player
Players now deal 1-3 Physical Damage while Unarmed
Dungeons
A new room can spawn in Act 1
Working on a new decoration system that can spawn objects within dungeons for added variety
Art and Visuals
Two-handed weapons have an additional attack animation
Animation blending for players has been improved
Continued to incrementally improve the UI of the game
Bug Fixes
Fixed an issue that caused enemies to sometimes spawn inside objects
Fixed an issue that caused enemies to sometimes try and walk to blocked areas while not chasing the player
Fixed a bug with one of the dungeon rooms that caused clipping
Closing Words
We hit 400 wishlists recently, so thank you to everyone who has wishlisted the game so far and thank you to everyone who has played the demo! Feel free to give feedback on the new attack speed changes and the new weapons!
Hope you have fun!
Source
Changelog.gg summarizes and formats this update. How we read updates.
