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Steam News16 November 20257mo ago

Legends of Azamar Demo 0.0.7

Hello everyone, Gronkins here with patch 0.0.7 for the demo of Legends of Azamar! This patch includes some new weapons, weapon implicits, some attack speed nerfs and general fixes and improvements.

Full notes

Full Legends of Azamar update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone, Gronkins here with patch 0.0.7 for the demo of Legends of Azamar! This patch includes some new weapons, weapon implicits, some attack speed nerfs and general fixes and improvements. With that said, let’s get into the patch notes!

What changed

3 fixes10 additions6 changes1 removal
  • Balance
  • Gameplay
  • UI and audio
  • Fixes
addedHello everyone, Gronkins here with patch 0.0.7 for the demo of Legends of Azamar! This patch includes some new weapons, weapon implicits, some attack speed nerfs and general fixes and improvements. With that said, let’s get into the patch notes!
addedAxes, a new type of one-handed melee weapon, can now be found. Axes roll all the same modifiers as one-handed swords, but also implicitly have a chance to inflict bleeding with Hits
addedNew tiers of Warhammers can now be found, so they now match Greatswords
changedWeapon Attack Speed
addedI felt like the base attack speed of all weapons was too fast. The issue was that it was limiting the design space for attack speed modifiers and faster weapons in the future (such as Daggers with the upcoming Rogue class), so the base attack speed of all weapons has been reduced by roughly 10-12%. To compensate, the minimum damage of all weapons has been slightly increased, so on average, damage should be more consistent. Additionally, all weapons can now spawn with implicit modifiers. Lastly, the commitment time of attacks has been slightly reduced (this is a buff)
changedWeapon Implicits

Legends of Azamar changes

addedHello everyone, Gronkins here with patch 0.0.7 for the demo of Legends of Azamar! This patch includes some new weapons, weapon implicits, some attack speed nerfs and general fixes and improvements. With that said, let’s get into the patch notes!
addedAxes, a new type of one-handed melee weapon, can now be found. Axes roll all the same modifiers as one-handed swords, but also implicitly have a chance to inflict bleeding with Hits
addedNew tiers of Warhammers can now be found, so they now match Greatswords
changedWeapon Attack Speed
addedI felt like the base attack speed of all weapons was too fast. The issue was that it was limiting the design space for attack speed modifiers and faster weapons in the future (such as Daggers with the upcoming Rogue class), so the base attack speed of all weapons has been reduced by roughly 10-12%. To compensate, the minimum damage of all weapons has been slightly increased, so on average, damage should be more consistent. Additionally, all weapons can now spawn with implicit modifiers. Lastly, the commitment time of attacks has been slightly reduced (this is a buff)

Items

  • Axes, a new type of one-handed melee weapon, can now be found. Axes roll all the same modifiers as one-handed swords, but also implicitly have a chance to inflict bleeding with Hits

  • New tiers of Warhammers can now be found, so they now match Greatswords

Weapon Attack Speed

I felt like the base attack speed of all weapons was too fast. The issue was that it was limiting the design space for attack speed modifiers and faster weapons in the future (such as Daggers with the upcoming Rogue class), so the base attack speed of all weapons has been reduced by roughly 10-12%. To compensate, the minimum damage of all weapons has been slightly increased, so on average, damage should be more consistent. Additionally, all weapons can now spawn with implicit modifiers. Lastly, the commitment time of attacks has been slightly reduced (this is a buff)

Existing weapons are not affected by the numerical changes

Weapon Implicits

  • Weapons can now spawn with implicit modifiers, separate from the randomly generated modifiers on items. Swords grant increased Accuracy Rating, Maces grant a chance to double Stun Build Up with Hits, and Axes grant a chance to inflict Bleeding

Stun

I wanted stuns to feel more impactful for players and make stuns easier to inflict on non-boss enemies, so a new stat has been added that provides a chance to double Stun Build Up with a damaging Hit. This modifier can be found on The Anvil tree and as an implicit on Maces

Passive Skill Tree

Heavy Hitter (Second Row on The Anvil tree)

  • No longer grants increased Stun Build Up per rank

  • Heavy Hitter now grants 3% chance to Double Stun Build Up per rank

Player

  • Players now deal 1-3 Physical Damage while Unarmed

Dungeons

  • A new room can spawn in Act 1

  • Working on a new decoration system that can spawn objects within dungeons for added variety

Art and Visuals

  • Two-handed weapons have an additional attack animation

  • Animation blending for players has been improved

  • Continued to incrementally improve the UI of the game

Bug Fixes

  • Fixed an issue that caused enemies to sometimes spawn inside objects

  • Fixed an issue that caused enemies to sometimes try and walk to blocked areas while not chasing the player

  • Fixed a bug with one of the dungeon rooms that caused clipping

Closing Words

We hit 400 wishlists recently, so thank you to everyone who has wishlisted the game so far and thank you to everyone who has played the demo! Feel free to give feedback on the new attack speed changes and the new weapons!

Hope you have fun!

Source

Steam News / 16 November 2025

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