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Steam News1 November 20258mo ago

Legends of Azamar Demo 0.0.6

Hello everyone, Gronkins here with patch 0.0.6 for the demo of Legends of Azamar!

Full notes

Full Legends of Azamar update

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Repeated intro

Hello everyone, Gronkins here with patch 0.0.6 for the demo of Legends of Azamar! This patch focuses on reworking the Core abilities so they feel more impactful and have a better flow without adjusting the balance of the game

What changed

2 fixes6 additions9 changes2 removals
  • Balance
  • Gameplay
  • UI and audio
  • Maps
  • Fixes
changedHello everyone, Gronkins here with patch 0.0.6 for the demo of Legends of Azamar! This patch focuses on reworking the Core abilities so they feel more impactful and have a better flow without adjusting the balance of the game
removedCore abilities have received a rework. Core abilities now interrupt Basic abilities and put Basic abilities on cooldown when used. Such as, Core and Basic abilities can no longer stack or hit in quick succession. To compensate for these changes, all Core Abilities have been heavily buffed:
changedBase Damage: 30% -> 65%
changedDamage per level: 3% -> 6.5%
changedBase Damage: 40% -> 90%
changedDamage per level: 4% -> 9%
Base Damage:30%65%Base Damage: increased, buffDamage per level:3%6.5%Damage per level: increased, buffBase Damage:40%90%Base Damage: increased, buffDamage per level:4%9%Damage per level: increased, buff

Legends of Azamar changes

changedHello everyone, Gronkins here with patch 0.0.6 for the demo of Legends of Azamar! This patch focuses on reworking the Core abilities so they feel more impactful and have a better flow without adjusting the balance of the game
removedCore abilities have received a rework. Core abilities now interrupt Basic abilities and put Basic abilities on cooldown when used. Such as, Core and Basic abilities can no longer stack or hit in quick succession. To compensate for these changes, all Core Abilities have been heavily buffed:
changedBase Damage: 30% -> 65%
changedDamage per level: 3% -> 6.5%
changedBase Damage: 40% -> 90%

Abilities

Core abilities have received a rework. Core abilities now interrupt Basic abilities and put Basic abilities on cooldown when used. Such as, Core and Basic abilities can no longer stack or hit in quick succession. To compensate for these changes, all Core Abilities have been heavily buffed:

Rend

Base Damage: 30% -> 65%

Damage per level: 3% -> 6.5%

Cleave

Base Damage: 40% -> 90%

Damage per level: 4% -> 9%

Bash

Base Damage: 50% -> 110%

Damage per level: 5% -> 11%

These changes are experimental, so please feel free to provide feedback on how the new system feels and if it has negatively impacted balance

Items

  • A new ring base type, known as Azurite Rings, can now drop, starting at level 6. They roll with an implicit 10-15 Maximum Mana

  • Emitting Glyphs can now roll Mana on Hit modifiers

Bosses

Potion threshold for bosses has been improved. You no longer gain Potion charges when a boss reaches 75%, 50% and 25% Health. You now gain Potion charges when a boss reaches 80%, 60%, 40% and 20% Health. This change should improve Potion sustain against bosses

Dungeon

  • Added three new dungeon rooms that can appear in Act 1

  • Replaced an older room with a new variant for more variety

UI

  • Continued to incrementally improve the UI of the game

Bug Fixes

  • Fixed a bug that caused some objects to not display on the area map

  • Fixed a bug that prevented the “Area Complete” text from appearing

Closing Words

As always, thank you to everyone who has played the demo so far, and a big thank you to everyone who has left feedback! Please check out the new Core abilities and let me know what you think! These changes are experimental, and there may be future changes and reworks to Core abilities

Source

Steam News / 1 November 2025

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