Full notes
Full Legends of Azamar update
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Repeated intro
Hello everyone, Gronkins here with patch 0.0.13 for the demo of Legends of Azamar! So, this patch features improvements to dungeon generation, improved game feel, and various UI improvements.
What changed
- UI and audio
- Fixes
- Gameplay
- Maps
Legends of Azamar changes
Dungeon Generation
Rooms spawned within dungeons can now be rotated instead of being spawned at a fixed rotation. The intent is that each dungeon run should be a lot more varied, as you can experience all the same dungeon rooms but at different orientations. Additionally, one new room type has been added to Floor One.
Game Feel
Players and humanoid enemies have a new animation set
Enemies now ragdoll when killed
New death particles for enemies have been added
Miscellaneous Changes
The quest board now has a minimap icon if there are quests available
The floating text for gold and healing is now slightly smaller
The item nameplates for gold are now smaller and slightly transparent
Various UI improvements
Bug Fixes
Fixed a bug that caused players to re-enter the boss area when resetting the map and entering a new zone
Fixed a bug where a new map would not be generated after defeating a boss
Fixed a bug where Stun Threshold wasn’t being reduced at the correct rate
Source
Changelog.gg summarizes and formats this update. How we read updates.
