Full notes
Full Legends of Azamar update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone, Gronkins here with patch 0.0.14 for the demo of Legends of Azamar for the Steam Next Fest! So this patch includes the new Mage class as well as many other improvements and bug fixes. So let’s get into the patch notes
What changed
- Gameplay
- Balance
- UI and audio
- Fixes
Legends of Azamar changes
New Mage Class:
The Mage is now available when creating a new character. The Mage is a ranged character who focuses on dealing elemental damage and using magic and Energy Shield as a defensive layer. The Mage has all new abilities and has access to new item types such as Wands, Staves and Robes. Additionally, the Mage has access to Energy Shield and hybrid Energy Shield equipment
Passive Skill Trees:
The Tempest:
The Tempest has been added under the Clever archetype. The Tempest focuses on lightning damage, lightning resistance and applying shock
The Blizzard:
The Blizzard has been added under the Clever archetype. The Blizzard focuses on cold damage, cold resistance and applying freeze and chill to enemies
Items:
Increased Mana Regeneration modifiers can no longer roll on items. Flat Mana Regeneration modifiers have been buffed to compensate
Flat Mana can now roll on equipment items that have implicit Energy Shield
Increased Energy Shield Recharge Rate can now roll on equipment items that have implicit Energy Shield
Pulse Glyphs now only drop at level 5 or higher
Enemies:
Enemies now gain a bonus to all resistances based on Depth to match Armour and Evasion
Skeleton Sharpshooters now have sound effects when attacking
Miscellaneous Changes:
Maximum inventory size has been increased from 10 to 15
Dungeon doors no longer close behind the player
The portal VFX has been improved
The dungeon exit VFX has been improved
Various visuals have been improved
Bug Fixes:
Damage over time and reflected damage now correctly prevent Energy Shield from recharging
Fixed a bug where you could re-enter an old dungeon zone after generating a new dungeon
Fixed an issue that caused abilities to not save correctly
Fixed various typos
Closing Words:
If you encounter any issues or bugs, feel free to let me know, and I hope you all enjoy the new Mage class and have fun checking out all the demos during the Next Fest!
Source
Changelog.gg summarizes and formats this update. How we read updates.
