Full notes
Full Legendary Knight - 傳奇騎士 update
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What changed
- Gameplay
- Maps
- Performance
Legendary Knight - 傳奇騎士 changes
Hello everyone, Legendary Knight hasn't been updated for a while, but Oki promises everyone that the next major update of Legendary Knight will be satisfactory! The current version is under development, but there are some screenshots for you to understand (Please don't mind if the screenshots contain English, Traditional Chinese and Simplified Chinese)
The following is the main content of version 0.4.x
New mode: endless city defense Our defeat is certain, but we must win anyway. The enemy will continue to attack until the city is breached. Pick up your weapons and give the enemy the heaviest resist! Or will the dawn comes?
New map As a summary of the Legendary Knight, a new map is necessary, larger battles, and more war-like scenarios.
Card system Instead of the building upgrade system in the classic mode, players don't need to run back and forth in the map, faster game rhythm, more variety, and even allows players to perform special element attacks.
More character choices With different unique attributes and auxiliary cards, choose the most suitable general for the city according to your battle style.
Building occupation system In the endless mode, the three functional buildings will be temporarily occupied by the enemy, and regaining controls will give you special buffs, allowing players to persist in this siege battle longer.
Scoring system Scores are given according to the player’s performance while defending the city. The evaluation elements include the number of enemies killed, time to stay, experience gained, and the number of soldiers killed. And when the complete version was launched, the leaderboard and the highest score certificate will be added to the main menu for players to share in the community.
Thank you for your support The new version V0.4.0 will be launched in October or earlier, please pay close attention :)
Source
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