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Steam News9 October 20241y ago

Big Update for BGS

As we gear up for our appearance at the Brasil Game Show, we've been working on a couple new features and bug fixes. If you have any comments or feedback, or just wanna chat, join us in our Discord!

In this update5

Full notes

Full Legacy: Tears of Vanfell - Chapter 1 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions3 changes0 removals
  • Gameplay
  • Events
addedAs we gear up for our appearance at the Brasil Game Show , we've been working on a couple new features and bug fixes. If you have any comments or feedback, or just wanna chat, join us in our Discord !
changedNew Reward SystemWe've changed up how equipment drops are handled. Now, you can select between 3 options of gear whenever you open a chest, to let you have a little more control over your runs. After selecting an item, your old one will still be accessible too, if you want to give it to your friends or companion.
addedController AdjustmentsAfter some feedback that the game wasn't too great to play on controllers, we've gone back and changed that control scheme a bit. Mainly, we added aim assist to controllers, which has improved the gameplay by a lot. Also, you now passively aim in the same direction you're walking! So there's less need to use a claw grip.
changedBoss ChangesWe went back and changed how some of the tower knight's attacks work: they should flow better into each other, and be more predictable as well. Should be less buggy too.
changedSingleplayer PausePretty self-explanatory. If you're playing singleplayer, pressing Escape or Start will now pause the game.
addedThe Rest™️Besides the usual bug fixes, we've added some quality of life features, such as saving which companion you've selected so that you don't need to re-select them on every run. There's also some new environment art, with rooms having proper floors now.

Legacy: Tears of Vanfell - Chapter 1 changes

addedAs we gear up for our appearance at the Brasil Game Show , we've been working on a couple new features and bug fixes. If you have any comments or feedback, or just wanna chat, join us in our Discord !
changedWe've changed up how equipment drops are handled. Now, you can select between 3 options of gear whenever you open a chest, to let you have a little more control over your runs. After selecting an item, your old one will still be accessible too, if you want to give it to your friends or companion.
addedAfter some feedback that the game wasn't too great to play on controllers, we've gone back and changed that control scheme a bit. Mainly, we added aim assist to controllers, which has improved the gameplay by a lot. Also, you now passively aim in the same direction you're walking! So there's less need to use a claw grip.
changedWe went back and changed how some of the tower knight's attacks work: they should flow better into each other, and be more predictable as well. Should be less buggy too.
changedPretty self-explanatory. If you're playing singleplayer, pressing Escape or Start will now pause the game.

As we gear up for our appearance at the Brasil Game Show, we've been working on a couple new features and bug fixes. If you have any comments or feedback, or just wanna chat, join us in our Discord!

New Reward System

We've changed up how equipment drops are handled. Now, you can select between 3 options of gear whenever you open a chest, to let you have a little more control over your runs. After selecting an item, your old one will still be accessible too, if you want to give it to your friends or companion.

Controller Adjustments

After some feedback that the game wasn't too great to play on controllers, we've gone back and changed that control scheme a bit. Mainly, we added aim assist to controllers, which has improved the gameplay by a lot. Also, you now passively aim in the same direction you're walking! So there's less need to use a claw grip.

Boss Changes

We went back and changed how some of the tower knight's attacks work: they should flow better into each other, and be more predictable as well. Should be less buggy too.

Singleplayer Pause

Pretty self-explanatory. If you're playing singleplayer, pressing Escape or Start will now pause the game.

The Rest™️

Besides the usual bug fixes, we've added some quality of life features, such as saving which companion you've selected so that you don't need to re-select them on every run. There's also some new environment art, with rooms having proper floors now.

Source

Steam News / 9 October 2024

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