End-of-Year Update: New Features, Improvements, and More!
Hey everyone! We wanted to release one final update before the end of the year, and here it is! New Weapon System We've made significant changes to how the weapon system works.
In this update5
Full notes
Full Legacy: Tears of Vanfell - Chapter 1 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes5 additions0 changes0 removals
Gameplay
UI and audio
addedNew Weapon SystemWe've made significant changes to how the weapon system works. This new system should be more balanced and, more importantly, more fun to use. We'll continue refining it in the future, so keep an eye out for updates.
addedPuzzle RoomsTo break up the non-stop action, we've added puzzle rooms to every floor. You might find your companions in these rooms, so feel free to ask for their help!
addedNew Level-Up TalentsWe've introduced some exciting new talents you can acquire during your run, making the experience feel more unique and varied!
addedImproved Visuals, Effects, and EnvironmentThis one has been featured in almost every update: in this version, we've added SFX for your skill coming off cooldown and your magic life restoring, better visuals for the level up animation, more animations in general, new environment details... There's a lot.
addedThe Rest™️Here are a few highlights worth noting: [ul] [li]Improved offline support: the game now properly recognizes when Steam is offline and will still function correctly.[/li] [li]New blacksmith purchases: potion upgrades![/li] [li]Controller improvements: enhanced rumble feedback, better aim assist, and more.[/li] [/ul]
Legacy: Tears of Vanfell - Chapter 1 changes
addedWe've made significant changes to how the weapon system works. This new system should be more balanced and, more importantly, more fun to use. We'll continue refining it in the future, so keep an eye out for updates.
addedTo break up the non-stop action, we've added puzzle rooms to every floor. You might find your companions in these rooms, so feel free to ask for their help!
addedWe've introduced some exciting new talents you can acquire during your run, making the experience feel more unique and varied!
addedThis one has been featured in almost every update: in this version, we've added SFX for your skill coming off cooldown and your magic life restoring, better visuals for the level up animation, more animations in general, new environment details... There's a lot.
addedHere are a few highlights worth noting: [ul] [li]Improved offline support: the game now properly recognizes when Steam is offline and will still function correctly.[/li] [li]New blacksmith purchases: potion upgrades![/li] [li]Controller improvements: enhanced rumble feedback, better aim assist, and more.[/li] [/ul]
Hey everyone! We wanted to release one final update before the end of the year, and here it is!
New Weapon System
We've made significant changes to how the weapon system works. This new system should be more balanced and, more importantly, more fun to use. We'll continue refining it in the future, so keep an eye out for updates.
Puzzle Rooms
To break up the non-stop action, we've added puzzle rooms to every floor. You might find your companions in these rooms, so feel free to ask for their help!
New Level-Up Talents
We've introduced some exciting new talents you can acquire during your run, making the experience feel more unique and varied!
Improved Visuals, Effects, and Environment
This one has been featured in almost every update: in this version, we've added SFX for your skill coming off cooldown and your magic life restoring, better visuals for the level up animation, more animations in general, new environment details... There's a lot.
The Rest™️
Here are a few highlights worth noting: [ul] [li]Improved offline support: the game now properly recognizes when Steam is offline and will still function correctly.[/li] [li]New blacksmith purchases: potion upgrades![/li] [li]Controller improvements: enhanced rumble feedback, better aim assist, and more.[/li] [/ul]