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Steam News6 November 20241y ago

Winds and Post-processing

Hey all! We've been pretty busy, going to various events but we still cooked up a few patches for you. Upgraded Visuals We've been working on the game's visuals for a while now.

In this update3

Full notes

Full Legacy: Tears of Vanfell - Chapter 1 update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey all! We've been pretty busy, going to various events but we still cooked up a few patches for you.

What changed

0 fixes3 additions3 changes0 removals
  • Events
  • Gameplay
  • Compatibility
changedHey all! We've been pretty busy, going to various events but we still cooked up a few patches for you.
addedUpgraded VisualsWe've been working on the game's visuals for a while now. From adding in VFX for rewards and potions, to upgrading the old visuals for breaking pillars, we've done a lot.
addedUpgraded VisualsMost noticeably, the game has now wind that interact with some objects and we've added some new post-processing effects that should make the game look much better.
addedUpgraded VisualsAlso, we noticed during live testing that many people didn't notice the rooms had doors on all four sides, so we added some better indicators for these. Hopefully they're more noticeable now.
changedBetter Controller SupportWe've been having many people test the game on controller recently, and to be honest it just wasn't great. We've greatly improved how they work, and are still working on a few other tweaks that should make it much better.
changedMultiplayer ElevatorIn multiplayer, now when anyone interacts with the elevator, a 10 second countdown will start, which will take you to the next floor. This can be cancelled and restarted by opening any menu, including your inventory. But worry not: if everyone is present, you can all interact with the elevator to speed this up significantly.

Legacy: Tears of Vanfell - Chapter 1 changes

changedHey all! We've been pretty busy, going to various events but we still cooked up a few patches for you.
addedWe've been working on the game's visuals for a while now. From adding in VFX for rewards and potions, to upgrading the old visuals for breaking pillars, we've done a lot.
addedMost noticeably, the game has now wind that interact with some objects and we've added some new post-processing effects that should make the game look much better.
addedAlso, we noticed during live testing that many people didn't notice the rooms had doors on all four sides, so we added some better indicators for these. Hopefully they're more noticeable now.
changedWe've been having many people test the game on controller recently, and to be honest it just wasn't great. We've greatly improved how they work, and are still working on a few other tweaks that should make it much better.

Upgraded Visuals

We've been working on the game's visuals for a while now. From adding in VFX for rewards and potions, to upgrading the old visuals for breaking pillars, we've done a lot.

Most noticeably, the game has now wind that interact with some objects and we've added some new post-processing effects that should make the game look much better.

Also, we noticed during live testing that many people didn't notice the rooms had doors on all four sides, so we added some better indicators for these. Hopefully they're more noticeable now.

Better Controller Support

We've been having many people test the game on controller recently, and to be honest it just wasn't great. We've greatly improved how they work, and are still working on a few other tweaks that should make it much better.

Multiplayer Elevator

In multiplayer, now when anyone interacts with the elevator, a 10 second countdown will start, which will take you to the next floor. This can be cancelled and restarted by opening any menu, including your inventory. But worry not: if everyone is present, you can all interact with the elevator to speed this up significantly.

Source

Steam News / 6 November 2024

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