Full notes
Full Lean Simulator: Desperation update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
Lean Simulator: Desperation changes
It's been a while since I've said anything about this game, but I wanted to say that part of the reason why is because this next update is going to be a bigger one.
Unlike the previous updates, this is not a bug fix update (I mean, there are a few bug fixes, but it's not the main focus), this is a CONTENT update.
New stuff is being added into the game.
Sporting the biggest most interesting changelog so far out of any of the previous updates. Some new features include:
Totally new story elements (something better than just flat text in a menu or a wall).
General improvements to the game's atmosphere, such as new visuals and audio.
Secret Bossfight (already in the game) being rebalanced so that it is no longer a total pain in the lean.
A new type of collectable to go for related to features later on in the game.
Oh and of course the very thing the update is named after, a new sequence at the "end" of the game, giving the game a true "Finale" and a Secret Ending to potentially aim towards.
I hope there are some people out there who look forward to seeing this game get a bit more to it. It's not a fundamentally different game or anything, but there's a little more to do and it's generally a better experience I think.
Source
Changelog.gg summarizes and formats this update. How we read updates.
