HomeGamesUpdatesPricingMethodology
Steam News4 May 20206y ago

New Render Engine

Hi guys, i just finish to convert all the game shaders for the new unity universal render pipeline, that give a huge boost on fps count and general performance at the cost of loosing (temporary) some features like ambie

Full notes

Full Last Stonelord update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions0 changes0 removals
  • Performance
  • Gameplay
addedHi guys, i just finish to convert all the game shaders for the new unity universal render pipeline, that give a huge boost on fps count and general performance at the cost of loosing (temporary) some features like ambient occlusion and global illumination, now the next step is to reach the old version art fealing and reimplement all game systems.
addedOn this video i want to show the new buildings that work now for third person view and top down view with roof desapear like old version.

Hi guys, i just finish to convert all the game shaders for the new unity universal render pipeline, that give a huge boost on fps count and general performance at the cost of loosing (temporary) some features like ambient occlusion and global illumination, now the next step is to reach the old version art fealing and reimplement all game systems.

On this video i want to show the new buildings that work now for third person view and top down view with roof desapear like old version.

Source

Steam News / 4 May 2020

Open original post

Changelog.gg summarizes and formats this update. How we read updates.