In this update3
Full notes
Full Last Gang Standing update
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Repeated intro
Greetings gangsters!, it's been a long time since there was an update! I've still been working away at the game, I wanted to do the next release with 3 new major features but they are taking much longer than I thought (one is finished, one is about 80% and the last is barely started yet)
What changed
- Gameplay
- Balance
- Store
- UI and audio
Last Gang Standing changes
I figured I'd throw you guys a bone and do a feature merge of a bunch of the smaller fixes and changes that were going to be included with alpha 1.09
General Additions
spawning in the street now makes you be dropped off in a dropship
base cores now drop all of their stored materials when destroyed
added feedback messages for when your base core is taking damage and when its running out of CPU
recall pads now show how to use them on their screen
added 2 new skins to the combat shotgun
added 1 new skin and 1 new mod to the LMG
added 1 new skin to sniper rifle
all previously locked promotional gun skins are now available for use
NPC Improvements
NPC raids now eventually scale up to tier 2 raiders which are significantly stronger
gunner NPCs now do more damage to player built structures
gunner NPCs now have a unique helmet to differentiate them
NPC guard posts now spawn t2 melee guards by default
NPC turrets are a bit easier to destroy
NPC raid heat now scales up 25% slower, meaning they take longer to start sending their strongest raids
Fixes & Improvements
the blowtorch now does 50% more damage to flesh targets
missile launcher missiles fly more slowly
rebalanced some structure costs a bit
harvesters now sync their ammo count to the bottom right hud
point defense turret doesn't attempt to lock onto bullets anymore, resulting in horrible sound spam
point defense turret now fully vaporizes projectiles instead of exploding them
you now generate a splash effect when falling into water
Stay in tune, alpha 1.09 is still on the way and it's gonna be big!
Source
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