In this update3
Full notes
Full Last Gang Standing update
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Repeated intro
Greetings gangstas! I've been hard at work on the NPC faction, they are starting to feel more like an actual threat and not just a bunch of annoying squatters. They now have patrolling security guards in their bases and will occasionally send a squad out to raid a random player's base, so don't shirk on building turrets!
What changed
- Security
- Gameplay
- UI and audio
- Fixes
Last Gang Standing changes
They only know how to use energy wrenches at the minute, training them how to use guns is still a uhhhh... work in progress (they manage to point the shooty end at the other guy most of the time now)
Regrettably I wasn't able to find the time to put anything christmas themed into the game, but hey there's always next year :D
Additions
NPC bases will now occasionally launch raiding squads against player bases
NPC bases now have troop spawners that spawn patrolling guards
NPC bases are a little more diplomatic and now only attack you if you enter their territory or attack them first
NPC bases now drop resources when you destroy them
Added graphics/display options to the menu
Added ambient sounds to the city
new bullethole textures
Changes
Made turret sounds less loud and obnoxious
Many objects have their LOD settings fixed, as a result the game should perform a bit better on older PCs
Reduced scavenger station limit back down to 4 per faction
Mini turret model updated
Fixes
Bullet factory screen panel is no longer visible when the structure is destroyed
Fixed shotgun bullets vanishing when fired downwards at a certain angle
Source
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