Full notes
Full Landonia update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Maps
- Balance
Landonia changes
QoL changes:
-Audio default to lower volume, and intro/story music now correctly is set to player settings volume
-Improved tutorial
-Game is zoomed out to show more of the zone. The zoom capability is automatic, and depending on zone. Can also ‘Home’/’End’ with some maps to toggle.
-Fixed Tutorial bug with pressing ‘F’ and not showing map. ‘M’ can also be utilized.
-Ensured targeting display-range is showing as default (though still can’t do this yet in 2.5d mode unfortunately)
-Ensured party members auto-follow as default
-Fullscreen will be default mode when launching the game
-Gave more tips at the main menu screen regarding party creation and tutorial toggle
-Improved clarity in shopping and inventory screen
Gameplay changes:
Auto-targeting NPCs and Smoother party attack and player attack UI. Left-click/dragging a box over an enemy will now select it as a target as an option too.
-Improved Turn-Based mode (only available if more than one character being used)
-Food auto-eat will not include food items that have extra special effects in addition to being food
-Ensured that pets will auto-follow similarly to allies (only Noble has summoning spell for now)
-If the player is a one-player party, only Continuous Mode is allowed to ensure smoother gameplay
-Exits to other zones now labeled on the mini-map (‘M’ or ‘F’) to help guide players to zone exits
-Quest/Points of Interest now labeled on mini-map (‘M’ or ‘F’) to help guide players to places of interest
-Improved Help (‘F11’) that delineates solo vs party-commands.
-Food/hunger duration doubled so that characters can go longer without having to eat.
-The price of an item will be accurately reflected (based upon your character’s Persuasion skill level)
Source
Changelog.gg summarizes and formats this update. How we read updates.
