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Steam News3 July 20261d ago

Several Updates

Graphics -Hired artist to replace AI introduction artwork (in progress) Gameplay 3 options of combat available, all with separate perks --> Dual wielding no longer is penalized (in the past, Combat skill was halved when

In this update4

Full notes

Full Landonia update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions15 changes1 removal
  • Gameplay
  • Balance
  • Maps
  • UI and audio
  • Fixes
changedGameplay3 options of combat available, all with separate perks
removedGameplay-> Dual wielding no longer is penalized (in the past, Combat skill was halved when dual-wielding)
changedGameplay-> 2-handed weapons damage increased
changedGameplay-> Shield bash stun has a percent chance with every auto-attack
addedGameplayTurn-Based mode added to solo-play (before required a party)
changedGameplayInterest Points (Quest Markers) on Map are more clearly labeled with their purpose, to help guide player

Landonia changes

changed3 options of combat available, all with separate perks
removed-> Dual wielding no longer is penalized (in the past, Combat skill was halved when dual-wielding)
changed-> 2-handed weapons damage increased
changed-> Shield bash stun has a percent chance with every auto-attack
addedTurn-Based mode added to solo-play (before required a party)

Graphics

-Hired artist to replace AI introduction artwork (in progress)

Gameplay

3 options of combat available, all with separate perks

--> Dual wielding no longer is penalized (in the past, Combat skill was halved when dual-wielding)

--> 2-handed weapons damage increased

--> Shield bash stun has a percent chance with every auto-attack

-Turn-Based mode added to solo-play (before required a party)

-Interest Points (Quest Markers) on Map are more clearly labeled with their purpose, to help guide player

-NPCs that join the party will always be allied with the player, even if accidentally or intentionally attacked

-Friendly Fire will default to OFF every time the game is entered or a new zone is entered, to prevent accidentally attacking neutral/peaceful/allied NPCs.

-Kettorek Forest zone changed slightly to guide new players better

-Objects and NPCs of interest are now more clearly marked to guide players on who may be related to a quest

-Evil characters wielding holy weapons will be punished and notified of such during the game.

UI/QoL

-Party all-attack made more seamless if using Continuous Mode, now with a simple left-click to speed gameplay.

-Peaceful NPCs will not wander from the player if the mouse is near it, to prevent NPC from running away if the player wanted to interact with it

-Improved Party Menu Commands and Healthbars/ActionBars

-More clarity provided in shops regarding player Gold and transactions

-Stats screen is improved with better font

-Dialogue screen is improved with larger font

-Multiple on-screen notifications in place (i.e. "can level up", "can't rest if enemies nearby", "inventory is full", etc.)

-Sound Effects audio made louder than music audio by default to improve UX by not having music overwhelm effects

Fixed Bugs

-Party members will default to following the player when a new zone is entered, to prevent hold positions from carrying over to new zones

Source

Steam News / 3 July 2026

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