In this update4
Full notes
Full Landonia update
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What changed
- Gameplay
- Balance
- Maps
- UI and audio
- Fixes
Landonia changes
Graphics
-Hired artist to replace AI introduction artwork (in progress)
Gameplay
3 options of combat available, all with separate perks
--> Dual wielding no longer is penalized (in the past, Combat skill was halved when dual-wielding)
--> 2-handed weapons damage increased
--> Shield bash stun has a percent chance with every auto-attack
-Turn-Based mode added to solo-play (before required a party)
-Interest Points (Quest Markers) on Map are more clearly labeled with their purpose, to help guide player
-NPCs that join the party will always be allied with the player, even if accidentally or intentionally attacked
-Friendly Fire will default to OFF every time the game is entered or a new zone is entered, to prevent accidentally attacking neutral/peaceful/allied NPCs.
-Kettorek Forest zone changed slightly to guide new players better
-Objects and NPCs of interest are now more clearly marked to guide players on who may be related to a quest
-Evil characters wielding holy weapons will be punished and notified of such during the game.
UI/QoL
-Party all-attack made more seamless if using Continuous Mode, now with a simple left-click to speed gameplay.
-Peaceful NPCs will not wander from the player if the mouse is near it, to prevent NPC from running away if the player wanted to interact with it
-Improved Party Menu Commands and Healthbars/ActionBars
-More clarity provided in shops regarding player Gold and transactions
-Stats screen is improved with better font
-Dialogue screen is improved with larger font
-Multiple on-screen notifications in place (i.e. "can level up", "can't rest if enemies nearby", "inventory is full", etc.)
-Sound Effects audio made louder than music audio by default to improve UX by not having music overwhelm effects
Fixed Bugs
-Party members will default to following the player when a new zone is entered, to prevent hold positions from carrying over to new zones
Source
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