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Steam News25 June 202611d ago

Gameplay and Other updates

Gameplay -Continuous Combat moves 10% faster now to help improve pacing -Several combat spells have increased range and decreased mp cost to reduce wait time in combat -If an unholy character is wielding a holy weapon,

Full notes

Full Landonia update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions6 changes1 removal
  • Gameplay
  • UI and audio
changedGameplay
changedSeveral combat spells have increased range and decreased mp cost to reduce wait time in combat
changedIf an unholy character is wielding a holy weapon, more clarity regarding this penalty will be shown during gameplay.
changedMoved guards in Kettorek Forest to a more appropriate location to combat bandits and protect players from bandits.
changedUI
changedFonts improved in size and readability

Landonia changes

changedGameplay
changedSeveral combat spells have increased range and decreased mp cost to reduce wait time in combat
changedIf an unholy character is wielding a holy weapon, more clarity regarding this penalty will be shown during gameplay.
changedMoved guards in Kettorek Forest to a more appropriate location to combat bandits and protect players from bandits.
changedUI

Gameplay

-Continuous Combat moves 10% faster now to help improve pacing

-Several combat spells have increased range and decreased mp cost to reduce wait time in combat

-If an unholy character is wielding a holy weapon, more clarity regarding this penalty will be shown during gameplay.

-Moved guards in Kettorek Forest to a more appropriate location to combat bandits and protect players from bandits.

UI

-Fonts improved in size and readability

-Guild hall trainer and healing pool more clearly marked

Other

-Transition between rooms or screens no longer show a white "flashbang" when transitioning

Source

Steam News / 25 June 2026

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