Update history
Latest Landonia updates
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- Landonia
Gameplay and Other updates
Gameplay -Continuous Combat moves 10% faster now to help improve pacing -Several combat spells have increased range and decreased mp cost to reduce wait time in combat -If an unholy character is wielding a holy weapon,…
Patch notes8 changesGameplayUI/audio - Landonia
Updated UI
Improved UI to help with large party controls
Announcement1 changeUI/audio - Landonia
Bug Fixes, UI updates
UI/QoL -De-cluttered UI a bit more -Hotkeys now have numbers labeled -Side-Menu also shows hotkeys -Actions can now be placed on any hotkey -Fixed crashes that occurred when shift-moving (dash), -Fixed crashes that occu…
Announcement7 changesFixUI/audio - Landonia
Fixed bug
Shift + movement keys no longer crash the game to desktop.
Announcement1 changePerformance - Landonia
Random Updates
Fixes/Changes/Patches -Quest log included for Gormuth quest -Markzone works in Wolf Den -Increased the transparency radius more to ensure npcs behind objects like trees can be clicked upon -Removed pause/stutter if part…
Announcement8 changesFixGameplay - Landonia
More Updates
Gameplay -Recruited NPCs will be at the Guild Hall for future game-starts, if not killed (they respawn however over time) -Southern Hills area improved with more things to do -Several new items and quests added QoL -“Al…
Store4 changesGameplay - Landonia
Guild Halls
Gameplay/QoL -Guild Hall exists now, which has all your party members (joined or not) present. This serves as a homebase where max healing/recovery, level-up training, and tribute awards occur as player characters progr…
Patch notes2 changesGameplayBalance - Landonia
More QoL/UI
UI/QoL -Improvements to visual cues during battle (outlined NPCs, vibration when attacked, etc.) -Characters that can level up will have more visual cues to remind player to find a trainer. Gameplay -NPCs engulfed in fl…
Announcement3 changesUI/audioGameplay - Landonia
Outline and Blur
QoL -When hovering over NPCs, they now outline in white and drawn to the foreground to help ease selecting. -Characters that cannot be seen are blurred.
Announcement - Landonia
More QoL/Graphical updates
Graphics/QoL -More graphical improvements with some NPCs (manticore less ugly, elf warrior attack visuals improved) -More graphical cues on ailments (i.e. if poisoned or engulfed in flames then it is more obvious) -More…
Announcement2 changesFixGameplay - Landonia
Bestiary and Fixed walking animation
QoL -Fixed bug that made walking diagonal an awkward appearing like the character was ice-skating -Minor graphical updates Gameplay -In-game bestiary now available under "Quest Log" (in progress) -Warrior has "Knockback…
Announcement4 changesFixGameplay - Landonia
Hide Skill, Animations, and Quest Log
Gameplay -Rogue skill “Shadows” changed to “Hide”, which allows for more gameplay options to utilize backstab and sneak past opponents anytime -Barbarian skill "War Cry" added, which allows AoE taunt and stun. This adds…
Patch notes4 changesGameplay - Landonia
Dash integration
Gameplay/QoL -Warrior/Barbarian dash made simpler with double-click or SHIFT
Patch notes1 changeGameplay - Landonia
More Player Character animations
-All player characters have more animations -Fixed a bug where party members couldn't cast buff/heals on other party members that were hidden.
Announcement1 changeFix - Landonia
UI HUD
QoL -UI HUD doesn't disappear when walking/moving anymore, based off player feedback. Hopefully this will allow improvements with QoL. -Change default IconHelp hotkey from 'f12' to 'f10' to allow for Steam Screenshots.…
Announcement3 changesFixUI/audio - Landonia
More Animation updates
Gameplay/QoL/UI -Player/party actions more clearly reflect during combat (i.e. shows different attacks, criticals, surprise attacks, “slowed”, “blinded”, “stunned”, “Ensnared”, etc.) -Reduced clutter with some animation…
Patch notes3 changesFixUI/audio



